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Topic: Yargis Spaceship Shooter - Ur-Quan Style (Read 2037 times)
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PlazSoft
Zebranky food
Offline
Posts: 10
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Thanks for all of the support you provide! We wanted to get some feedback on our Yargis Greenlight page, because we are only getting about 10% of the Steam users voting yes, and would like to get your recommendations to improve.
Please reply back and let us know how you would vote and why? http://steamcommunity.com/sharedfiles/filedetails/?id=171764685
Let us know what you think of our homepage for our Ur-Quan style spaceship shooter http://yargis.com
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Steve-O
*Many bubbles*
Offline
Posts: 127
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I don't see anything particularly "Ur-Quan style" about this game. Please elaborate. I sincerely hope you aren't just grabbing the name from our website's title and using it to build some false association between UQM and your game, because that's just tacky marketing.
As for recommendations to improve, you might consider upping the graphics quality. These graphics look great for 20 years ago, not so much for today's crowd. I'm guessing that's having an impact on the Steam voters, too.
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PlazSoft
Zebranky food
Offline
Posts: 10
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I used to play Star Control 1/2 a long time ago, and I enjoyed the top down space ship combat. Our game is also a top down spaceship combat. I really like our level editor and customizable and upgradeable ships. What were your other thoughts?
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Kwayne
*Many bubbles*
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Gender:
Posts: 189
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All Star Control games so far had a non-arcade element, either a list of strategic scenarios or an open world to explore, plus a very detailed background. It's true that this community likes the "top down spaceship combat" part of it but that qualifies Yargis only similar in one aspect to Star Control, not "Ur-Quan style" specifically.
Given the information I have, Yargis is more resembling of Ring Runner, which is a very tough competition to challenge -- you really need to polish what you already have and expand upon it because whatever I see you did, RR did already and did it better.
One question though: why call your game "Yargis"? Does this seemingly random word have any specific importance in your game?
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PlazSoft
Zebranky food
Offline
Posts: 10
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That does look like a fun game. However, we are focusing more on a fast paced single player and melee. More like the multi-player aspects of Star Control. We wanted to keep it easy to join and play, with less strategy, at least in the first version. We will allow MODers. What are your thoughts on these ideas?
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Kwayne
*Many bubbles*
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Gender:
Posts: 189
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My thought is that with such a concept you might consider renaming your game Random Space Shootout - The Video Game.
Actually, I don't blame you for this strategy, it worked with Unreal Tournament back then, and it also worked with numerous other games too. However nowadays Yargis would be a singular drop competing with an ocean of similar games, many of them being simply better, AND free. Allowing modifications in the game is a nice thing, but not compelling to the majority of customers who are only intereseted in gameplay.
If you don't provide a kind of gameplay that makes your game stand off on it's own, while listing customization and moddability as if they're somehow redeeming the game for it's shortcomings, it could easily interpreted as if you were saying "we'll sell you a product we didn't care to develop beyond some basic functions, so you can work on it some more."
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