Pages: [1] 2
|
|
|
Author
|
Topic: Pkunk not dead? (Read 8786 times)
|
adgo
Zebranky food
Offline
Posts: 4
I love YaBB 1G - SP1!
|
Well... err... there was this hyperwave transmission the commander told me about. Bud I did not realize that the moving Pkunks were the cause. Later in the game I realized this, but the Pkunks are no more. Probably killed by the Yehat.
Since I have no savegame left where the Pkunks still exist my question is, will I run into a dead end or can I still complete the game?
Bye my friends
|
|
|
Logged
|
|
|
|
umgahbob
Frungy champion
Offline
Posts: 55
fun
|
That's supposed to happen. Don't worry about it.
|
|
|
Logged
|
|
|
|
|
|
|
|
adgo
Zebranky food
Offline
Posts: 4
I love YaBB 1G - SP1!
|
Greatfully the Yehat civil war has begun.
But oh dear, I send the Thraddash into Kohr-Ah space...
Oh, another question. The VUX are speaking in an english accent. But what accent do the Yehat use? Please tell me!
|
|
|
Logged
|
|
|
|
|
adgo
Zebranky food
Offline
Posts: 4
I love YaBB 1G - SP1!
|
> If you send the Thraddash into Ur-Quan space, have you tried to make the Ilwrath attack the Thraddash?
Yeah, the Ilwrath extinguished the Thraddash with theire twice as big fleet.
|
|
|
Logged
|
|
|
|
Omni-Sama
*Smell* controller
Offline
Gender:
Posts: 361
Zebranky-Killer
|
The game can still be completed, but you won't have the support of the Yehat or Pkunk. Incorrect.
The Pkunk are absorbed by the Yehat when they move into their space at a certain point in time. You can prevent this migration twice during the course of he game by lying to the Pkunk, but no more than that. It's not preventable.
However, as long as you start the Yehat civil war at some point during the game, and recruit the rebels' aid in your quest, they will come to help you when you fight the Sa-Matra. They tell you that the Pkunk survived the assimiliation, so don't worry. They're not extinct, dead or missing in any form. You'll get Pkunk Furies and Yehat Terminators right before the final battle, as they tell you the rebels win their civil war.
So no, the Pkunk aren't gone for good, and you can use their ships against the Sa-Matra when they come to help you for the last battle.
|
|
« Last Edit: March 05, 2003, 02:53:21 am by Omni-Sama »
|
Logged
|
"Even Our House Pets Are Rather Evil." - Ilwrath Captain
|
|
|
Death 999
Global Moderator
Enlightened
Offline
Gender:
Posts: 3874
We did. You did. Yes we can. No.
|
I noticed that when I played and won, I had started the civil war, but I didn't get any Pkunk or Yehat showing up - perhaps it was because I had prevented the Pkunk from being assimilated, or alternately because I had a full fleet??
|
|
|
Logged
|
|
|
|
|
Guest
Guest
|
If you have a full fleet just be facing off with the Sa-Matra (actually, it's right after you finish off the 6 or 8 Ur-Quan before the Sa-Matra battle) you will not get the cutscene with the Yehat telling you that the Pkunk survived the assimilation. This always seemed like a bug to me, but it was like that on the original PC version.
As annoying as the Pkunk are in SC3, I wish the Yehat would of just killed them
|
|
|
Logged
|
|
|
|
|
Death 999
Global Moderator
Enlightened
Offline
Gender:
Posts: 3874
We did. You did. Yes we can. No.
|
Well, I don't think assimilation is the word - mutual adaptation might be better. After all, the next queen is Pkunk...
|
|
|
Logged
|
|
|
|
Pages: [1] 2
|
|
|
|
|