The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
December 10, 2024, 07:00:46 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Pkunk not dead?
« previous next »
Pages: [1] 2 Print
Author Topic: Pkunk not dead?  (Read 8959 times)
adgo
Zebranky food
*
Offline Offline

Posts: 4


I love YaBB 1G - SP1!


View Profile
Pkunk not dead?
« on: March 04, 2003, 02:59:28 am »

Well... err... there was this hyperwave transmission the commander told me about. Bud I did not realize that the moving Pkunks were the cause.
Later in the game I realized this, but the Pkunks are no more.
Probably killed by the Yehat.

Since I have no savegame left where the Pkunks still exist
my question is, will I run into a dead end or can I still complete the game?

Bye my friends
Logged
umgahbob
Frungy champion
**
Offline Offline

Posts: 55


fun


View Profile
Re: Pkunk not dead?
« Reply #1 on: March 04, 2003, 03:09:00 am »

That's supposed to happen. Don't worry about it.
Logged
GermanNightmare
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 311


Eddie wants Ur-Quan Trophies!


View Profile
Re: Pkunk not dead?
« Reply #2 on: March 04, 2003, 05:25:34 am »

I'm not sure whether it's supposed to happen that the Pkunk get extinguished.

Question is: Have you started the Yehat civil war before that happened?

If you did, all should be fine.
If you haven't, I don't know whether you'll still be able to solve the game?
Logged

Greetings from the German Nightmare - Up the Irons!
Novus
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1938


Fot or not?


View Profile
Re: Pkunk not dead?
« Reply #3 on: March 04, 2003, 12:04:25 pm »

Quote
I'm not sure whether it's supposed to happen that the Pkunk get extinguished.

Question is: Have you started the Yehat civil war before that happened?

If you did, all should be fine.
If you haven't, I don't know whether you'll still be able to solve the game?
The game can still be completed, but you won't have the support of the Yehat or Pkunk.
Logged

RTFM = Read the fine manual.
RTTFAQ = Read the Ur-Quan Masters Technical FAQ.
GermanNightmare
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 311


Eddie wants Ur-Quan Trophies!


View Profile
Re: Pkunk not dead?
« Reply #4 on: March 04, 2003, 04:51:12 pm »

No Pkunk Furies against the Sa-Matra? Uh-oh! That's bad news...
Logged

Greetings from the German Nightmare - Up the Irons!
Novus
Enlightened
*****
Offline Offline

Gender: Male
Posts: 1938


Fot or not?


View Profile
Re: Pkunk not dead?
« Reply #5 on: March 04, 2003, 06:27:13 pm »

Quote
No Pkunk Furies against the Sa-Matra? Uh-oh! That's bad news...
Not if you still have the ones they give you when you first visit their homeworld...
Logged

RTFM = Read the fine manual.
RTTFAQ = Read the Ur-Quan Masters Technical FAQ.
adgo
Zebranky food
*
Offline Offline

Posts: 4


I love YaBB 1G - SP1!


View Profile
Re: Pkunk not dead?
« Reply #6 on: March 04, 2003, 06:30:48 pm »

Greatfully the Yehat civil war has begun.

But oh dear, I send the Thraddash into Kohr-Ah space...


Oh, another question.
The VUX are speaking in an english accent.
But what accent do the Yehat use? Please tell me!

Logged
GermanNightmare
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 311


Eddie wants Ur-Quan Trophies!


View Profile
Re: Pkunk not dead?
« Reply #7 on: March 04, 2003, 07:04:35 pm »

As for the Yehat - they speak with a Scottish accent.

If you send the Thraddash into Ur-Quan space, have you tried to make the Ilwrath attack the Thraddash?

Not that you would need too, since the Pkunk are already someplace else, but I'd be interested if they would go.

Well, the few Furies I received when first meeting the Pkunk... I needed R.U.s veeery badly and scrapped those ships.
Logged

Greetings from the German Nightmare - Up the Irons!
adgo
Zebranky food
*
Offline Offline

Posts: 4


I love YaBB 1G - SP1!


View Profile
Re: Pkunk not dead?
« Reply #8 on: March 05, 2003, 01:36:35 am »

> If you send the Thraddash into Ur-Quan space, have you tried to make the Ilwrath attack the Thraddash?

Yeah, the Ilwrath extinguished the Thraddash with theire twice as big fleet.
Logged
Omni-Sama
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 361


Zebranky-Killer


View Profile
Re: Pkunk not dead?
« Reply #9 on: March 05, 2003, 02:52:16 am »

Quote
The game can still be completed, but you won't have the support of the Yehat or Pkunk.

Incorrect.

The Pkunk are absorbed by the Yehat when they move into their space at a certain point in time.  You can prevent this migration twice during the course of he game by lying to the Pkunk, but no more than that.  It's not preventable.

However, as long as you start the Yehat civil war at some point during the game, and recruit the rebels' aid in your quest, they will come to help you when you fight the Sa-Matra.  They tell you that the Pkunk survived the assimiliation, so don't worry.  They're not extinct, dead or missing in any form.  You'll get Pkunk Furies and Yehat Terminators right before the final battle, as they tell you the rebels win their civil war.

So no, the Pkunk aren't gone for good, and you can use their ships against the Sa-Matra when they come to help you for the last battle.
« Last Edit: March 05, 2003, 02:53:21 am by Omni-Sama » Logged

"Even Our House Pets Are Rather Evil." - Ilwrath Captain
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3874


We did. You did. Yes we can. No.


View Profile
Re: Pkunk not dead?
« Reply #10 on: March 05, 2003, 03:31:24 am »

I noticed that when I played and won, I had started the civil war, but I didn't get any Pkunk or Yehat showing up - perhaps it was because I had prevented the Pkunk from being assimilated, or alternately because I had a full fleet??
Logged
GermanNightmare
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 311


Eddie wants Ur-Quan Trophies!


View Profile
Re: Pkunk not dead?
« Reply #11 on: March 05, 2003, 04:06:04 am »

Phew, Death_999 - your last comment beats me. I don't know what happened there. Anybody else?
Logged

Greetings from the German Nightmare - Up the Irons!
Guest
Guest


Email
Re: Pkunk not dead?
« Reply #12 on: March 05, 2003, 04:25:29 am »

If you have a full fleet just be facing off with the Sa-Matra (actually, it's right after you finish off the 6 or 8 Ur-Quan before the Sa-Matra battle) you will not get the cutscene with the Yehat telling you that the Pkunk survived the assimilation. This always seemed like a bug to me, but it was like that on the original PC version.

As annoying as the Pkunk are in SC3, I wish the Yehat would of just killed them Smiley
Logged
Omni-Sama
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 361


Zebranky-Killer


View Profile
Re: Pkunk not dead?
« Reply #13 on: March 05, 2003, 05:33:30 am »

I was so sad when the Pkunk were assimilated by the Yehat in SC2.  I mean, I liked the Yehat and all that, but I always liked the Pkunk better.  They were the first race other than those in the Sol system that I met when originally playing the game, and the first to join the New Alliance, which is why I always think of their unique race when I think of SC2, one of my favourite alien races in the game.
Logged

"Even Our House Pets Are Rather Evil." - Ilwrath Captain
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3874


We did. You did. Yes we can. No.


View Profile
Re: Pkunk not dead?
« Reply #14 on: March 05, 2003, 07:55:30 pm »

Well, I don't think assimilation is the word - mutual adaptation might be better. After all, the next queen is Pkunk...
Logged
Pages: [1] 2 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!