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Author Topic: GDC 2015  (Read 4012 times)
Fred
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GDC 2015
« on: January 13, 2015, 02:03:32 am »

Happy New Year!

Paul and I are giving a session, Classic Game Postmortem:  Star Control, at GDC this year, and we wanted to acknowledge and thank individuals and organizations that have been a part of keeping Star Control alive these many years.

What's the best way to give this project credit?  Are there any particularly wacky stories we should relate?

Also are Dan Nicholson and Riku Nuottajarvi still around this site?

Thanks,
Fred
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Krulle
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Re: GDC 2015
« Reply #1 on: January 13, 2015, 12:09:43 pm »

happy new year to you too. And best wishes.


For those interested to read up a bit more on Classic Game Postmortem at GDC 2015: link.
Dang. I will not be able to listen to the panel. I'd really like to. Will there be a video-release of it afterwards, or is it "be there or feel loss"?

Edit: It looks like the panel might be online afterwards. at least for Classic Game Postmortem at GDC 2014 I found a video: link. Didn't check for more, but I'll assume that the classics will be put into the vault sometime later....
« Last Edit: January 13, 2015, 12:17:59 pm by Krulle » Logged
Fred
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Re: GDC 2015
« Reply #2 on: January 13, 2015, 04:45:35 pm »

It will be recorded and stored in the GDC Vault, which is only slightly more impregnable than the Syreen's.  We will definitely have a powerpoint deck and some (maybe only one?) video segments to supplement our talk.  I don't know yet whether or not we are allowed to release that material, or if it belongs to GDC.

Also the current description of the talk is a bit misleading.  We will definitely talk about Star Control 1, but will focus more on Star Control 2, because we think that is of more interest.

In our usual, lazy way we are crowd-sourcing (to help us with our talk).  It worked for writing and music in Star Control 2 and we're going to that well once again.  Over the years Paul and I have talked a lot from our perspective about our development and we thought to include perspectives of others who also contributed, in order to make the presentation a little fresher.
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Re: GDC 2015
« Reply #3 on: January 13, 2015, 06:36:49 pm »

Ahh this sounds awesome.

I can't go and don't have any stories or anything... but I'd like to see it.  I like the "slightly more impregnable than the Syreen's." Tongue
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Re: GDC 2015
« Reply #4 on: January 14, 2015, 02:10:07 pm »

Sorry, I was never part of the UQm core team. All I did was translating to German.
But that was such a long time ago that I am happy that one of our team kept the files....
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Re: GDC 2015
« Reply #5 on: March 06, 2015, 06:59:47 pm »

Now we have to wait 2-4 weeks to get the videos on line...:

Thanks for checking out the GDC 2015 sessions page!  Hopefully you are onsite at the show, but if not the videos will be live 2 to 4 weeks following the event!
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Re: GDC 2015
« Reply #6 on: March 16, 2015, 02:22:26 pm »

I found on the GDC Flickr page 2 Photos of the StarControl classic game panel:
https://www.flickr.com/photos/officialgdc/16552069930/
https://www.flickr.com/photos/officialgdc/16551916448/

Nothing of relevance, though.  I just saw it in my checks whether the videos are being uploaded and becoming accessible.
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Re: GDC 2015
« Reply #7 on: March 31, 2015, 11:23:35 am »

Double Quadruple posting for more visibility.

The videos in the GDC2015 vault are up:
http://www.gdcvault.com/play/1021863/Classic-Game-Postmortem-Star (1 hour video)
http://www.gdcvault.com/play/1021864/Classic-Game-Postmortem-Star (slides)

Reason for edits:
- corrected the indication of multiple postings
- added short description for the two links
« Last Edit: March 31, 2015, 11:32:54 am by Krulle » Logged
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Re: GDC 2015
« Reply #8 on: March 31, 2015, 01:36:49 pm »

Anyone interested to start some discussions about the information in the video? I'm now at 24 minutes, and they were showing some artwork, which didn't make it into the game (missing the sparking idea; time constraints; ...), like the famous spacewhale...

Or as Fred Ford put it: "their time has not yet come."   -> which also sounds much like <dang, I need to "feed the hungry monster">

(click to show/hide)
« Last Edit: March 31, 2015, 02:26:05 pm by Krulle » Logged
Kohr-Ah Death
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Re: GDC 2015
« Reply #9 on: April 01, 2015, 05:22:04 am »

I'm giving it a download. Can not watch streaming video on this steaming pile of... slow computer.

256 Mb of video memory straight from the CPU (Not GPU). Fun stuff.
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Re: GDC 2015
« Reply #10 on: April 01, 2015, 09:54:54 pm »

This was really great to watch. It must be cool for the creators to revisit a labour of love like this and to see how many people are still interested and still playing...
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Re: GDC 2015
« Reply #11 on: April 03, 2015, 09:50:09 am »

Paul and Fred seem like funny guys.

It was a good session.
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Re: GDC 2015
« Reply #12 on: April 14, 2015, 08:17:44 am »

I'd love to have discussions on this. . . Fire away!  Those ships they showed that weren't used in the game, the way they came up with ideas for the game was fascinating!
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UrQuanian
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Re: GDC 2015
« Reply #13 on: May 03, 2015, 10:55:56 pm »

Fred your opinion on  harvesting pls:

I say Keep Resource Gathering ! it can be extremely rewarding !
Resource gathering is another aspect making the game interesting, there is nothing like discovering an exotic planet in far off space and pondering what the conditions would be on it, and what exciting new minerals and technology would be found, the more valuable the bounty, the more dangerous the planet, it sets out to put you in the action giving you a great sense of reward for daring to scout the dangers of the planet and finding the materials/relics needed for you to advance your ship and relationships with the different races, now that is adventure and exploration ! Along with exploring the universe, with your mothership and fighters, encountering different races, battling it out with enemies, they way only Star Control can !

Making it automated will make you feel like a numb couch potato watching a boring sitcom.

NO put me in the jumpseat ! i want in on the Action... THATS what Star Control is about ! Exploration, the reward for daring to explore and the trek itself making you feel you are traveling into the void of space to discover something great after the long travel if your ship survives what it encounters and if you have enough fuel ! Nothing else can capture that experience like Star Control, nothing else at all ! ! ! Its as close to reality it can get without taking away the addiction factor.

Perhaps just take it a step further without straying from the action, let you be able to build a temporary post on the planet and upgrade your base so you can upgrade your harvesters to withstand the dangers of the planet to go harvest that exotic mineral on the far side of the planet, once harvested what was required, return the harvester, and launch the bounty back up to your mothership in space. However don't let it consume too much as to interfere with exploring space itself, finding an exotic cave or something atop a mountain would be exciting though.

Or keep it the way it was launching the ships directly onto the planet to harvest, the above can work as long as it keeps the action exciting. Fred Paul.. talk to us, you guys made sc2 the master piece that it is, give us your opinions on what i've just said, i would think my last two posts should be pretty much in tune to what you guys would have in mind ?
« Last Edit: May 03, 2015, 10:58:43 pm by UrQuanian » Logged
Fred
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Re: GDC 2015
« Reply #14 on: July 06, 2015, 08:24:14 pm »

Sorry.  I've been 'far away' -- if not in body, at least in mind.  But that mind largely agrees with what you say.  We intentionally made the bootstrapping process take some time and effort so that you would appreciate when that was no longer the case.

As for how we move forward on a successor, we have some ideas, but our day jobs keep these from gaining substance at the moment; however, just as we did before, I think that we will create something we love.  We hope many others will love it too.
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