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Topic: Battle Psychology (Read 3485 times)
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Captain Smith
Guest
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Something I've thought about while I've roamed the galaxy with "Death Star" looking to pick fights...
How would you think the game would go if psychology played into the battles?
Shot *BOOM* Next guy bring it...
I would think a lot of the races would start showing some fear... The other Spathi in a battle group would definitely run seeing their ship blown out of the water so easily...some of the others might be shying away from you in the future...of course, the Slylandro would keep going at you (it's a machine it doesn't know fear)...and the Traddash would keep coming (they're like Klingnons almost if you look at it from a Star Trek perspective)...I would think the Mycon would start seeing you as non-Voidable Non and change a bit (really I'm surprised that wasn't programmed into the game, or at least a better explanation of why the Mycon willingly became their battle thralls)...not too sure of the others...maybe the Ur-Quan might keep coming, maybe they might not thinking they could wear you down and eventually get rid of you the same no matter how many ships it would take...
Some of the thoughts I have when I play Starcon....I could imagine posting eventually how I had the dream I was living on Unzervalt
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Shiver
Guest
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Interesting idea. Maybe after 1.0 is finalized or a true SC3 is begun, enemy responses to your battle performance can be programmed in.
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Captain Smith
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That is something I've always wondered about speaking of time to program (I know the ending was rushed from what I read, Paul and Fred were behind budget and short on time)....I'd wonder if there'd ever be a "Star Control 2: The Director's Cut" or something similar that would come out of UQM. Just the chance for Paul and Fred to make the game the way they would have chose to do it...or at least make those suggestions to the team currently doing UQM....
Right now that would be my question to Paul & Fred if I could have only one for them....what would the game be if you had all the time to make it what you were wanting it to be?
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Death 999
Global Moderator
Enlightened
Offline
Gender:
Posts: 3874
We did. You did. Yes we can. No.
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Well, TELLING us what they would have wanted the game to be shouldn't take so long.
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Captain Smith
Guest
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Yeah...that was what I was hinting at...it shouldn't take them long to tell the UQM group what they wanted to do and make a 1.1 version out of it (along with maybe all the good suggestions that have been made).
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