The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
September 23, 2019, 03:27:54 pm
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  Technical Issues (Moderator: Death 999)
| | |-+  Syreen bugs
« previous next »
Pages: [1] Print
Author Topic: Syreen bugs  (Read 3133 times)
DllrNep
Zebranky food
*
Offline Offline

Posts: 1


I am the other Kamui!


View Profile
Syreen bugs
« on: December 02, 2002, 12:02:31 am »

While playing through the game, I noticed a few things about the Syreen:

1. After the player gives the Syreen the Mycon egg sack, shouldn't there be a break in communication?  Talana says "Leave us, we have work to do" and I seem to recall from the PC version that there was a cutoff there which brought you back to the space navigation screen. When I played through this, there was no break and it immediately jumped to the next communication with the Syreen, in which she relates her plans for getting the Penetrators back.

2. There is a hangup with the Syreen messaging if you say "Why are the lights off" after you get the Penetrators.
Logged
ASCI_Blue
Zebranky food
*
Offline Offline

Posts: 26


Penguin army Commander


View Profile
Re: Syreen bugs
« Reply #1 on: December 02, 2002, 05:57:26 am »

I too have problems with the game hanging, but not locking after the lights go off. This has happened reguardless of when the lights go off.
Logged
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!