purple_toupee
Guest
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I just pulled down the project from CVS and built under windows using MSVC 6.0 (sp5 I think). When I first run the game, I get a crash in libpng. I don't get a stack trace (at least in that thread), so I can't tell you more about it, but I've pasted the output log below. I suspect this is some common build mistake..? In case it isn't, though, I wanted to mention that I get on the order of 600 warnings when building. Most of them are size mismatches, as in:
e:\sc2\sc2\src\sc2code\libs\graphics\sdl\pure.c(307) : warning C4761: integral size mismatch in argument; conversion supplied
(which is a call to SDL_SetAlpha)
..also some like:
e:\sc2\sc2\src\sc2code\planets\pstarmap.c(1236) : warning C4013: 'DrawPlanet' undefined; assuming extern returning int
Here's the output from the run:
The Ur-Quan Masters v0.11 (compiled Dec 7 2002 17:05:49) Initializing SDL (pure). SDL driver used: directx SDL initialized. Initializing Screen. Set the resolution to: 640x480x16 Initializing OpenAL. OpenAL initialized. version: OpenAL 1.0 vendor: Creative Labs Inc. renderer: Software device: DirectSound3D Initializing sound decoders. Sound decoders initialized. 2 joysticks were found. The names of the joysticks are: 4 axis 16 button joystick GamePad Pro USB 'starcon.key' -- 38 bytes 'lbm/scclrtab.ct' -- 8658 bytes Unimplemented function activated: _joystick_port_active() Unimplemented function activated: _joystick_port_active() We've loaded the Kernel 'lbm/title.ani' -- 20 bytes
Any help would be greatly appreciated. I have always been a HUGE sc2 fan.
Damian
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