One word of advice: Don't go to any enemy homeworlds when the escape device isn't working... I thought visiting the Umgah would be fun, but it wasn't...
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"Even Our House Pets Are Rather Evil." - Ilwrath Captain
You know what should be influencing battles at a hiomeworld? Like the ZFP told us, their colonies were all destroyed due to stray shots from the inter Quan conflict. I'd like to visit the VUX homeworld, avoid their puny little intruders, and just pound the planet with my mighty cannons and PDL systems until nothing remained. Then I'd warp back out and let the VUX fleet contemplate the fact that their homeworld was in ruins, and that they were too slow to catch me.
You can do that in Master of Orion 2. In fact I love doing that. Warping in, tossing about 800 nuclear missiles at their planet, then warping out as their incredibly complex and sophisticated civilization on the surface is reduced to space dust. Leaving the vessels guarding their homeworld wondering where to go 'home' to now.
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We are the Ur-Quan Kohr-Ah. Our nature, the fulfillment of our fate requires your destruction. You are filth. It is now your time to be cleansed.
Speaking of which, you could always modify that game to represent Star Control. After all you've got a rock-like race that eats minerals instead of plants or animals that could fill in for the Chenjesu. You have the blue-skinned telepathic female society race which I still think are Syreen knock-offs. You have a race of pteranodons that could fill in as Yehat. You have a race of human beings that could fill in as... human beings.
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We are the Ur-Quan Kohr-Ah. Our nature, the fulfillment of our fate requires your destruction. You are filth. It is now your time to be cleansed.
is moo 2 any good? they have it for sale at freddys for $10. ive never played as of yet. could some one give a run down of how this game works? bad points are welcome too. thanks for any help. ~DEFIANT
A lot of critics say it was better than Moo3 because 2 let you control every aspect of your civilization (micro manage) while in 3 you could only tell your race what to do and they tried to do it to the best of their abilities.
I've never played 3.
What's fun about 2 is that it's got what makes Civilization fun, it's got strategic turn-based space combat, and it's got a lot of interesting sci-fi technologies in it.
It's the sort of game you play if you're into the whole colonization thing. But the problem with the game is that it had no real plot. You are playing an alien (or human) race bent on conquering the galaxy. Of course the same could be said about Civ.
Plus, the space combat isn't like Star Control Melee--- you don't actually control the ships in real time combat. You give them commands and move them like chess pieces.
If you are into the whole colonization thing though, I'd say get it, for 10 dollars...
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We are the Ur-Quan Kohr-Ah. Our nature, the fulfillment of our fate requires your destruction. You are filth. It is now your time to be cleansed.
I don't think MoO2 ever had the staying power of Civilization or even Alpha Centauri for that matter, but it certainly had its pluses as a great game. I always thuoght those blue chicks were big Syreen knock-offs too! And I couldn't help but wonder about thoes pteranadons... anyways, my brother's played MoO3... and while it had its good parts, it didn't have the staying power that number 2 had... I think it was the classic graphics and gameplay that kept it good for so long.
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"Even Our House Pets Are Rather Evil." - Ilwrath Captain
There's also the fact that your race has to pursue technology trees that can make your space fleets much more destructive but in different ways.
You could pursue chemistry and go the route of humanity, which is basically using multi-warheaded nuclear missiles in space to destroy enemy ships, which are crude but very effective in the game... You could go pursue laser beam technology and have ships that are completely destructive in that regard... you could have instead pursued construction technology that allows you to make dreadnoughts that brim with firepower...
The point of the game is that it had a lot of variety and replayability in your race's development. Each time you played, your civilization could be unique from the last time you played.
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We are the Ur-Quan Kohr-Ah. Our nature, the fulfillment of our fate requires your destruction. You are filth. It is now your time to be cleansed.