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Author
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Topic: hang at first visit at earth (Read 5477 times)
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Robert Penz
Guest
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Hi!
I've just downloaded it and cool, melee has the same still the same feeling ;-)
but my problem now is that I always hangs at the first visit at earth, during the speech of the commander suddenly nothing happens, but th e music is still running and no error message on the console.
one time I was able to get to choose my anwser, but after I pressed DOWN, it hang again ...
using the current static linux version
./uqm -o -c=bilinear -r 1024x768 -p
ps: I get always exactly 50 fps bevor freeze ;-)
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Bill
Guest
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I have the same issue with no error code.
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ozric
Guest
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Me Too.... Gentoo RC 1.4 SDL lib 1.2.6
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petril
Zebranky food
Offline
Posts: 2
I love YaBB 1G - SP1!
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I have exactly the same bug, I run UQM in Windows 98 Me.. So sad, I have been waiting this great game for so long!
But, hopefully developers can make a fix that doesn't require downloading the same 140 megs package again
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« Last Edit: December 02, 2002, 11:04:15 am by petril »
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gravity
Zebranky food
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Gender:
Posts: 2
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Same for me, running Debian unstable and uqm compiled myself from the 0.1 source release. Compiled and run with libsdl 1.24. I don't hear the voices, just the music, which is as I expect with the old version of sdl-mixer. Music still plays after the game hangs but the game doesn't respond to keyboard commands any more. No options are passed to uqm when it's run.
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« Last Edit: December 02, 2002, 12:26:22 pm by gravity »
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Dave Morse
Guest
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Debian 3.0, staticly linked. Same problemo
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dysan2k
Zebranky food
Offline
Posts: 2
I love YaBB 1G - SP1!
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I'm not sure about the statically linked version, but as for the general can't-hear-speech fix, you can't use the stable 1.2.4 SDL_mixer, you have to download/compile the lastest CVS for SDL_mixer and make sure it compiles with Ogg Vorbis support. It will enable the use of .ogg files, which is what the speech is in (Huzaah! No mp3!). As for the hangups, someone on another post mentioned they were due to deadlocks.. gonna go sniff around a bit more to see if I can nail where those are occurring.
BTW, EXCELLENT work all! You are to be highly commended!
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Alex
Guest
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i installed the static and dynamic and it still paused for me, but i fould a workaroud. if you go to get the radioactivs first then go to earth it works
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umgod
Zebranky food
Offline
Posts: 3
Mmm..mmme...mel ee
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If you are compiling it yourself on linux, I recommend choosing OpenAL support for sound. This allowed me to hear the speaches when using SDL_mixer did not. OpenAL support can be selected by running 'build uqm config' before compiling.
I had one other catch before I could get it working. I have an Aureal Vortex 2 based sound card using the 1.1.2 vortex drivers from sourceforge . I needed to place a file named '.openalrc' in my home directory that contains the following line:
(define native-use-select #f)
Otherwise, I can't get sound from any OpenAL app. By the way, I'm running Mandrake 9.0. I also have the problem where the game hangs during the conversation screens. On linux this usually happens during the first visit to earth. On Windows 98 I was able to get much farther into the game without a hang, but eventually it froze during one of the conversation screens. By the way, I believe this is a known buy (at the top of the TODO list). For whatever reason the problem seems to occur more frequently in linux.
Oh well, it's still great for an alpha version. It's nice to be playing melee again.
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