The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
February 07, 2025, 12:42:39 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  The UQM MegaMod - Now on MacOS X!
« previous next »
Pages: 1 ... 7 8 [9] 10 11 ... 14 Print
Author Topic: The UQM MegaMod - Now on MacOS X!  (Read 25958 times)
darklord42
*Many bubbles*
***
Offline Offline

Posts: 208



View Profile
Re: The UQM MegaMod - Now on MacOS X!
« Reply #120 on: March 31, 2017, 02:58:28 am »

Hey thanks! Looks fine.  Yeah I remember with the quit icon I had a second frame (stolen from one of the other 2x images) that I put over the downsized image.  Unfortunately you don't have one to steal...
Logged
JHGuitarFreak
Enlightened
*****
Offline Offline

Posts: 1374



View Profile WWW
Re: The UQM MegaMod - Now on MacOS X!
« Reply #121 on: March 31, 2017, 04:23:58 am »

Yeah, I just realized while I was working on the 2x frames that I don't have a decent Quit icon.

I had to relearn how I did the frames for 2x because I somehow lost the PSD containing the original bevel measurements.
Should be interesting.

EDIT:

How's this for a Quit icon?



It's in 2x res because that's what I happen to be working on.
« Last Edit: March 31, 2017, 04:47:29 am by Kohr-Ah Death » Logged

The artist once again known as Kohr-Ah Death 213.

Get your MegaMod HERE
darklord42
*Many bubbles*
***
Offline Offline

Posts: 208



View Profile
Re: The UQM MegaMod - Now on MacOS X!
« Reply #122 on: April 01, 2017, 02:12:56 am »

That's great!  Really nice work there! Elegant, simple, but not plain.  Excellent use of gradients to add some color.
« Last Edit: April 01, 2017, 02:15:57 am by darklord42 » Logged
JHGuitarFreak
Enlightened
*****
Offline Offline

Posts: 1374



View Profile WWW
Re: The UQM MegaMod - Now on MacOS X!
« Reply #123 on: April 01, 2017, 12:03:02 pm »

Here's the 4x version:



The reason that the 2x text is not on a transparent background like 4x is because the graphics bleed into each other, for whatever reason.

I had to do the same on 4x with the Modules and Fuel icons, they have the grey text background as well because they bled into the module icons.

EDIT:

And now I just noticed I got the bevel backwards on the 4x Quit icon... I can fix it easily, but nah.

EDIT:

AHHHHHH, couldn't handle it being backwards:

« Last Edit: April 01, 2017, 12:08:56 pm by Kohr-Ah Death » Logged

The artist once again known as Kohr-Ah Death 213.

Get your MegaMod HERE
darklord42
*Many bubbles*
***
Offline Offline

Posts: 208



View Profile
Re: The UQM MegaMod - Now on MacOS X!
« Reply #124 on: April 01, 2017, 01:53:07 pm »

Haha, I'm the same way.  Great job.
Logged
JHGuitarFreak
Enlightened
*****
Offline Offline

Posts: 1374



View Profile WWW
Re: The UQM MegaMod - Now on MacOS X!
« Reply #125 on: April 04, 2017, 04:34:11 pm »

Still working on content.

The setup menu for 4x no longer has the green bars that completely miss the text.

And the shipyard now has full ship names for all the ships except for the Kohr-Ah. Which doesn't have a resource attached to it for some reason.
Logged

The artist once again known as Kohr-Ah Death 213.

Get your MegaMod HERE
darklord42
*Many bubbles*
***
Offline Offline

Posts: 208



View Profile
Re: The UQM MegaMod - Now on MacOS X!
« Reply #126 on: April 05, 2017, 03:52:04 am »

Awesome!  I'm really happy you were able to do something for the setup menu after all!   Grin
Logged
JHGuitarFreak
Enlightened
*****
Offline Offline

Posts: 1374



View Profile WWW
Re: The UQM MegaMod - Now on MacOS X!
« Reply #127 on: April 06, 2017, 03:42:19 pm »

I am now looking into putting my cheats into the setup menu as well.

Maybe a harder look at it might help me understand where I failed the last time.

EDIT:

Well I've gotten further than I have before, which is into the setup menu and into the options.
Only the, "Enabled Disabled" text doesn't show up.

This will also be the first, "optional package" that isn't optional.
There was no possible way to shunt off any of it using a content check. Not without major restructuring.

UPDATE:

Got things working, I've decided to house my cheat options where the Resources options used to be.
There was nothing inside it anyways so that gave me an easy in for modifications.

I'm going to be eliminating the Fast Forward cheat and incorporating it into the Time Dilation cheat as a 3 option selection; Normal, slow, and fast.
Should be fun trying to figure that one out.

UPDATE 2:
Well, I got that to work. Interesting thing to note is you have to restart the game for the Time Dilation option to take effect.
Now works while in-game but I can't figure out how to get it to work with the commandline arguments. ¯\_(ツ)_/¯
« Last Edit: April 07, 2017, 01:59:14 am by Kohr-Ah Death » Logged

The artist once again known as Kohr-Ah Death 213.

Get your MegaMod HERE
darklord42
*Many bubbles*
***
Offline Offline

Posts: 208



View Profile
Re: The UQM MegaMod - Now on MacOS X!
« Reply #128 on: April 07, 2017, 12:25:56 am »

Fantastic, that would be much better then a CLI switch, that said I do have a fondness for CLI Wink
Logged
JHGuitarFreak
Enlightened
*****
Offline Offline

Posts: 1374



View Profile WWW
Re: The UQM MegaMod - Now on MacOS X!
« Reply #129 on: April 07, 2017, 02:02:06 am »

It'll be much easier for everyone, especially people on macOS.

I can't quite figure out why time dilation isn't working through the commandline, I may just skip it for now and leave it interface only.
I'll have to ask the expert devs why sooner or later.

EDIT:

The master branch has been updated on Github with the most recent changes for HD only. I want to get things right before I port it over to classic.
No release yet, and I'm not completely done with the resources either. Still have 2x to fix up.

UPDATE:

Another new feature that I finally figured out for my new menu is the Kohr-Ah ship now has a label.
I may even add the frame now that I think about it. It's the only spot in the HD mod that doesn't have a frame.

EDIT:

IMAGES!

Tell me what you think about having a frame or not on the Shipyard menu.
I'm happy to leave the frames off because that's the way they were originally.
It doesn't bother me either way.



EDIT:

Time Dilation CLI is working again. It was deviously simple.
« Last Edit: April 09, 2017, 12:48:10 am by Kohr-Ah Death » Logged

The artist once again known as Kohr-Ah Death 213.

Get your MegaMod HERE
darklord42
*Many bubbles*
***
Offline Offline

Posts: 208



View Profile
Re: The UQM MegaMod - Now on MacOS X!
« Reply #130 on: April 09, 2017, 02:22:26 am »

Absolutely fantastic work!  I love it!  I'm ok without the frame myself as well.  As you say, the original didn't have it either.  It's always the deviously simple stuff that gets you XD.
Logged
JHGuitarFreak
Enlightened
*****
Offline Offline

Posts: 1374



View Profile WWW
Re: The UQM MegaMod - Now on MacOS X!
« Reply #131 on: April 10, 2017, 08:23:38 pm »

Some pretty neat changes coming up.

I've isolated an infinite RU cheat so that it can't be saved between game saves.
Meaning you'll have Infinite RU for as long as the cheat is on but when you save it will be the same amount you
had before you turned the cheat on.

For new games it will save 0 RU before you meet the Commander and 2500 RU after.
Working on a way to do this with credits as well. But they're a tricky beast.

Integrated the no random jitter while landing into God mode and removed the double storage capacity because it has a chance of breaking saves.

Head Start will be more laid back in terms of cheating, I've set it up to be just like a regular New Game but it gives you all the things you can pick up while in the Sol system.
So all you will have to do is go to the Commander.
It will be a head start in the sense that you don't have to slog around to pick up Fwiffo, the Moonbase, radioactives, or deal with the Ur-Quan probe.

I made ship labels for 1x to round out the last of the, "sero-menu" addon.

Made it so scaling 1x does so in even increments to preserve pixel perfect aspect ratio, 320x240, 640x480, 960x720, and 1280x960.

Unlock Ships also unlocks the Pkunk and Yehat.
I may or may not see if I can add a reliable option to unlock all the ships except for the ones that are Super Melee only.

EDIT:

In fact I just tested a new method of unlocking ships and it seems to be working perfectly.

UPDATE:

Code synced to Github for perusing at leisure.
« Last Edit: April 10, 2017, 09:34:18 pm by Kohr-Ah Death » Logged

The artist once again known as Kohr-Ah Death 213.

Get your MegaMod HERE
darklord42
*Many bubbles*
***
Offline Offline

Posts: 208



View Profile
Re: The UQM MegaMod - Now on MacOS X!
« Reply #132 on: April 11, 2017, 04:37:48 am »

Those sound like, really good cheats.  That head start one sounds especially useful for my play through.  I wouldn't say the beginning is as much as a boring slog as Peragus in Star Wars Knights of the Old Republic 2, but it sure gets tedious after the millionth play through of that section.
Logged
JHGuitarFreak
Enlightened
*****
Offline Offline

Posts: 1374



View Profile WWW
Re: The UQM MegaMod - Now on MacOS X!
« Reply #133 on: April 11, 2017, 05:49:18 am »

I think once I port all of this code over to Classic I'll make a release for it as 0.7.3.

After this I'm going to toy with the idea of making a proto-0.8.0 release. The devs haven't touched UQM since 2015.
I really hope they won't mind me making an alpha release because there is some real interesting stuff going on with the new code.

UPDATE:

Ported the code over to Classic and it looks great. Couldn't sleep tonight so I stayed up for a few hours manually patching it in.

I was also able to build and run vanilla proto-0.8.0, there are a few changes in the code that might make it tricky for me to stick the cheats in, but I'll figure it out.
« Last Edit: April 11, 2017, 10:30:09 am by Kohr-Ah Death » Logged

The artist once again known as Kohr-Ah Death 213.

Get your MegaMod HERE
darklord42
*Many bubbles*
***
Offline Offline

Posts: 208



View Profile
Re: The UQM MegaMod - Now on MacOS X!
« Reply #134 on: April 11, 2017, 12:32:24 pm »

Neat!  I sure wont mind  Grin.  Out of curiosity, what new stuff is in the 0.8.0 branch?  I would think a bigger challenge then moving cheats in would be the HD stuff in.
Logged
Pages: 1 ... 7 8 [9] 10 11 ... 14 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!