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Topic: The UQM MegaMod - Now on MacOS X! (Read 24968 times)
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darklord42
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Creating a Remix.uqm file isn't a bad idea. Only how do you ensure that it is loaded after everything else so it replaces the necessary files? Is it loaded in alphabetical order?
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darklord42
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Just going by his change log he says:
* Edited syreen voiceover to remove annoying narrator voice. * Removed utwig credits voiceover (as none of the other races have voiceovers for this section, it feels wrong) * Correction to setup menu for 320x240 (would not allow alternative scalers previously) * Update to credits * Corrections to various new Utwig voiceovers to match original script * Resampled all new utwig voiceovers down to 11khz to match tone of all other original voiceovers * Correction to fluctuating volume levels between dialog lines for shofixti * Subtitle formatting consistency updates to thraddash, slylandro, talking pet, utwig, safe ones * Toned down the nebulae significantly - they were interfering with gameplay mechanics, and in my opinion, the atmosphere of the game. Also added five new nebulae variants.
I don't know if you want/need everything. but I'm sure you may want to take a look. And some like the setup menu may have a code portion to it too...
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« Last Edit: March 03, 2017, 08:23:28 pm by darklord42 »
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JHGuitarFreak
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Yeah, I don't like fooling with the setup menu.
Every time I have in the past I've completely broken it.
The voice stuff can be easily implemented, I've already added in the necessary code to load the remix pack, if it exists, alongside the HD pack. At the moment I've having trouble with the HD ship info slides. As far as I can tell there is zero mention of the slides in the RMP file except for the 3DO video RMP.
EDIT: Okay, so the ship info is going to be a big headache because the files that call them up are in the base content directory. Which is bullcrap. Nevermind, figured it out... Ugh. Why the HD authors did this weird runaround is beyond my comprehension.
UPDATE:
The plan is, in regards to the HD-only content: Create separate packages for each individual change that the user can simply drop into the addons folder and the code will load it automagically. Though as an weird bug, the 3DO videos force themselves onto you whether you select the option or not. Maybe that's just me though.
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« Last Edit: March 03, 2017, 09:12:59 pm by Kohr-Ah Death »
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The artist once again known as Kohr-Ah Death 213. Get your MegaMod HERE
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darklord42
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Setup menu has been the bane of many. Don't worry about it.
I'm surprised the ship info slides were so much trouble. Normally to get them working, I just removed the hold hires#x/cutscene/slides folder and dropped that one in within the hires texture addons.
Personally I'm not a fan of too many dropins as I feel it is ugly, and I question if people are going to really prefer that much choice. But, if it works, whatever.
That 3DOvidieo bug has me concerned, hope you get to the bottom of it. I wonder if you are accidentally forcing to load the movie file when it shouldn't. Or maybe it's working but you are forgetting switching movies on and off does require a restart?
What do you think about the nebula textures?
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« Last Edit: March 03, 2017, 09:37:53 pm by darklord42 »
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JHGuitarFreak
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It worked for you because the file that loads the ship spins is in base/cutscene/spins/ship##.txt The HD devs simply edited it to point to the addons directory which is asinine.
As for too many options, there will be an option for everything rolled up into one .uqm file. I wanted to separate the entities up a bit to make it more modular.
I don't particularly like the new Utwig voices, my nostalgia for the whiny Utwig brings me out of it. I'm simply thinking that if I don't like the new voices, chances are someone else will feel the same. And I don't want to leave that person having to go without some of the new content because of the voices.
As for the rest of the voice fixes, I will include them as their own entities as well. Except for the Syreen, that one seems like it was done for the sake of it.
The nebulae will not be done I think. I did part of the code. It all depends on how the game reacts if the nebula files aren't there. I don't want any of the content files to be a necessity.
I know I'm being weird about the content but I want the game to just work with only the base content first and the addon content last.
EDIT:
Also, yeah, I forgot to restart the game after I switched the videos off.
UPDATE:
Okay, I have as much content as I am willing to handle for the moment. The options will be fixed Utwig dialogue, fixed Shofixti dialogue, various subtitling and timing fixes, and the HD spins. With the option to have all of it rolled up into one.
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« Last Edit: March 04, 2017, 01:03:39 am by Kohr-Ah Death »
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The artist once again known as Kohr-Ah Death 213. Get your MegaMod HERE
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darklord42
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Well the idea behind REMIX was to fill in holes and issues left behind by the UQMHD team when they disappeared. So they were suppose to be necessary changes if you use HD. Some like the 11k sampled utwig voices and the spins I think are a must. if you use UQMHD, (Maybe the nebula, I do remember it being a little bright at times but still playable).
Still, as long as the option is there, I'm not going to complain. Your system sounds just fine, and I'm sure you want to move on to other goals.
I agree with the Syreen though. leave it as is.
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« Last Edit: March 04, 2017, 01:41:06 am by darklord42 »
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darklord42
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I see, certainly worth a shot!
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darklord42
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Posts: 208
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Interesting! Good find, thanks for looking into it!
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darklord42
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Great job man! Sounds like you are getting a good handle on all the madness.
Thanks for adding in Soul Reaver's Malnorme package. I for one like the original voice, but the added lines are too good to pass up.
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« Last Edit: March 04, 2017, 02:52:22 pm by darklord42 »
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JHGuitarFreak
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Added a ton of small fixes from Matt's code and three major fixes.
- resolution fix for 16:10 and 5:4 monitors
- 1x, 2x, and 4x, animation timing for Yehat Rebels
- fix to the Starbase convo so you can ask about the Ur-Quan
Almost everything went in except the fix to build on VS 2013, animated Quasispace portals, crew dots, and ion trails. The animated QS portals, crew dots, and ion trails are a sizable chunk of code that I can't subvert with a content check like I did with the nebulae, spins, and Vux fix.
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The artist once again known as Kohr-Ah Death 213. Get your MegaMod HERE
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