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GameMusic
Zebranky food
Offline
Posts: 22
I love YaBB 1G - SP1!
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Yes and it has MegaMod 7.2 on title screen too.
Apparently I need 7.3! Duh!
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« Last Edit: September 04, 2017, 10:07:09 pm by GameMusic »
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Soul Reaver
Frungy champion
Offline
Posts: 82
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You might be interested in my latest visual fix for UQM HD as well - head over to this thread for details.
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spinacci
Zebranky food
Offline
Posts: 19
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Hi,
I was playing super melee and noticed when choosing ships that there was a message that said for more ships, play P6014. Seeing that P6014 is not continuing for the foreseeable future, would be it be possible to integrate the new ships from P6014 into UQM? The P6014 that I am using now (0.2.1) doesn't seem to work anymore on Mac OS.
Thanks
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spinacci
Zebranky food
Offline
Posts: 19
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Awesome. That would be great.
thanks for your hard work too. I really appreciate the time and effort that you and everyone else has put into UQM.
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CelticMinstrel
Enlightened
Offline
Posts: 522
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...I'd really prefer not integrating any fan-made ships into UQM proper.
There may be a chance that you can get your old P6014 working by simply substituting in the SDL version distributed with UQM-HD. I'd make a copy first, in case it doesn't work, though. (Basically this means go to "show package contents", find the SDL package in UQM-HD, and copy it to the equivalent location in P6014.)
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spinacci
Zebranky food
Offline
Posts: 19
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I would probably need more of step by step on how to do what you propose with my current P6014. The issue with the last version of P6014 is that the Yehat doesn't work in Super Melee which is why I was requesting the extra 5 ships be added to UQM Super Melee.
Maybe they can be added as an add-on? I fear that it would take more time and hacking if it were to be an add-on.
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darklord42
*Many bubbles*
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Posts: 208
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hmm, what are the changes of getting uqm-hd on the 0.8.0 branch? or is it far too different?
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