The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
November 10, 2024, 10:24:53 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Saving the Pkunk
« previous next »
Pages: [1] 2 Print
Author Topic: Saving the Pkunk  (Read 7766 times)
RockasaurusRex2000
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 156


Pheonix Mirror.


View Profile
Saving the Pkunk
« on: March 24, 2003, 05:10:15 am »

So, after you start the Yehat civil war, are the Pkunk saved for good?
Logged

Spoon!
Shiver
Guest


Email
Re: Saving the Pkunk
« Reply #1 on: March 24, 2003, 09:17:39 am »

One word answer: yes.
Logged
zixyer
Zebranky food
*
Offline Offline

Posts: 22


I love YaBB 1G - SP1!


View Profile
Re: Saving the Pkunk
« Reply #2 on: March 24, 2003, 02:49:31 pm »

That's a four word answer
Logged
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3874


We did. You did. Yes we can. No.


View Profile
Re: Saving the Pkunk
« Reply #3 on: March 24, 2003, 09:57:41 pm »

no, the answer started after the colon.
/me can't believe he's writing this.
Logged
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: Saving the Pkunk
« Reply #4 on: March 24, 2003, 10:31:48 pm »

Engaging in a bit of nitpicking are we?  Grin
Logged

What's up doc?
Omni-Sama
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 361


Zebranky-Killer


View Profile
Re: Saving the Pkunk
« Reply #5 on: March 25, 2003, 05:39:00 am »

Two Words:  Nitpicking's for losers.  Tongue

Anyways, returning to the subject at hand, yes the Pkunk are saved if the Yehat civil war is started.  Sure, they're assimilated back with their bretheren, but they will emerge and help you when the time comes...  the Pkunk are too cool to be blown to pieces or made into squashed Pkunk egg omelettes.
Logged

"Even Our House Pets Are Rather Evil." - Ilwrath Captain
Mr Danger Dave The first
Zebranky food
*
Offline Offline

Gender: Male
Posts: 10


God My nuts are itchy!!


View Profile WWW
Re: Saving the Pkunk
« Reply #6 on: March 25, 2003, 08:01:16 am »

I wonder what a fried pkunk would tast like  Shocked hmmm i bet its like chicken  Grin
Logged

----------- He who lives to fly away, lives to crash anouther day  --------------
Corsus
Zebranky food
*
Offline Offline

Gender: Male
Posts: 26



View Profile
Re: Saving the Pkunk
« Reply #7 on: March 25, 2003, 08:37:29 pm »

How can I start that civil war?
Logged

I don't like the drugs, but the drugs like me!
Death 999
Global Moderator
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3874


We did. You did. Yes we can. No.


View Profile
Re: Saving the Pkunk
« Reply #8 on: March 25, 2003, 10:15:54 pm »

In short, if you can bring a Shofixti scout manned by Shofixti to the Yehat, they will realize their error and there you go. However, this is obviously a rather tricky endeavor considering that the Shofixti are extinct -- or are they? Talk to Trademaster Greenish and Commander Hayes, and take it from there.

Before you get too involved, be sure that you can escape from combat...
Logged
GermanNightmare
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 311


Eddie wants Ur-Quan Trophies!


View Profile
Re: Saving the Pkunk
« Reply #9 on: March 26, 2003, 04:33:56 am »

And although insults are not a mean of communication (at least here!) - ever once in a while they work wonders  Cheesy
Logged

Greetings from the German Nightmare - Up the Irons!
EkcoTimer
Zebranky food
*
Offline Offline

Gender: Male
Posts: 29


If it sells, it's art.


View Profile
Re: Saving the Pkunk
« Reply #10 on: March 29, 2003, 10:33:53 pm »

wait a minute, I started a civil war, and made the pkunk go back twice, and they still weren't saved...What gives Huh
Logged

"I'm desperately trying to figure out why kamikaze pilots wore helmets."
GermanNightmare
*Smell* controller
****
Offline Offline

Gender: Male
Posts: 311


Eddie wants Ur-Quan Trophies!


View Profile
Re: Saving the Pkunk
« Reply #11 on: March 30, 2003, 01:49:36 am »

If you refer to the Pkunks' sphere of influence disappearing, that's totally normal. They were absorbed by the Yehat and both will join you in the final battle around the Sa-Matra!
Logged

Greetings from the German Nightmare - Up the Irons!
Kohr-Ah_Primat
*Smell* controller
****
Offline Offline

Gender: Female
Posts: 495


Lady Marauder


View Profile
Re: Saving the Pkunk
« Reply #12 on: April 16, 2003, 11:09:56 am »

Quote
I wonder what a fried pkunk would tast like  Shocked hmmm i bet its like chicken  Grin


Mmm... F.R.I.E.D. Pkunk...


You can also help insure the Pkunk race's survival by keeping all the 'gifts' they give you, and not ever using them in battle! That's what... 24 Pkunk? Lot more than Tanaka and company had to work with!

And before you suggest that they might get blow apart at the Sa-matra battle, note you can always empty them ships before departing for the final battle.
Even if you offload their crew at the starbase and compact the pilot, you still have 20 Pkunk running around on your starbase! *smiles brightly*
Logged

We are the Ur-Quan Kohr-Ah.
Our nature, the fulfillment of our fate requires your destruction.
You are filth. It is now your time to be cleansed.
Lukipela
Enlightened
*****
Offline Offline

Gender: Male
Posts: 3620


The Ancient One


View Profile
Re: Saving the Pkunk
« Reply #13 on: April 16, 2003, 01:02:56 pm »

And that's a good thing? Loopy bird brains getting in the way all the time, and ignoring the regular starbase crew.... And what happens when the shofixti arrive?
Logged

What's up doc?
Kohr-Ah_Primat
*Smell* controller
****
Offline Offline

Gender: Female
Posts: 495


Lady Marauder


View Profile
Re: Saving the Pkunk
« Reply #14 on: April 16, 2003, 01:12:07 pm »

Oye, you seem to love the Pkunk about as much as I love the Umgah, and we seem to hate them respectively in equal amounts as well.

Well, you have Orz stomping around the base in mechanical exoskeletons (which further leads me to believe that all Orz marines are Orz, even if you transfer crew from your precursor ship to the Orz Nemesi).

So a few Pkunk won't matter, will they?
Logged

We are the Ur-Quan Kohr-Ah.
Our nature, the fulfillment of our fate requires your destruction.
You are filth. It is now your time to be cleansed.
Pages: [1] 2 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!