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Author Topic: Saving the Pkunk  (Read 7824 times)
Lukipela
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Re: Saving the Pkunk
« Reply #15 on: April 16, 2003, 01:31:50 pm »

One Pkunk would be one too many.

The Orz on base must be quite amusing. I wonder what they actually do, except stomp around? How do you explain to an Orz what needs to be done, and how do you make sure he's understood?
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Kohr-Ah_Primat
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Re: Saving the Pkunk
« Reply #16 on: April 16, 2003, 01:36:31 pm »

I'm sure he'll go where you point him.
After all, alliance parties are for enjoyment, and all that.

Just point him where to go, and there'll be jumping smiley peppers for all to be had. After all, in their book, us humans are considered happy campers to our Orzy friends.
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Re: Saving the Pkunk
« Reply #17 on: April 16, 2003, 02:06:50 pm »

Hey LP, I never thought this day would ever come: something we disagree on!

I've always liked the Pkunk and felt very good when I had them around - like a moral support of some kind. Why would you send the Ilwrath to the Thraddash if you wanted the Pkunk dead?
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Re: Saving the Pkunk
« Reply #18 on: April 16, 2003, 02:17:45 pm »

Well, I don't dislike them enough to want them dead (I did try to prevent them from going to the Yehat as well). I just find them quite annoying. Especially now that htye have voices. In the old days, I just found them mildly annoying, but with their new voices, well, they get on my nerves a LOT. However, I have accepted that as the leader of my great alliance, I cannot, and mustn't let personal feelings stand in the way of inter-species cooperation.

That said, when the war is over, and I get to resign, I will never ever ever visit the Pkunk again. If it can be arranged, I won't even see a picture of one.

also, you have to send the ilwrath away to get to procyon (or at least I thought so).
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Kohr-Ah_Primat
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Re: Saving the Pkunk
« Reply #19 on: April 17, 2003, 01:08:59 pm »

I maintain that you don't have to send them away.
I also believe that extermination of all living races is a good thing, so take anything I say with a grain of salt.

I find the Pkunk quite cute. I can't get angry with them simply because they're so forgiving, even if you try to pick a fight with them by insulting them.
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Re: Saving the Pkunk
« Reply #20 on: April 17, 2003, 06:18:00 pm »

I actually never knew about the fleet of Ilwrath ships around Procyon until my most recent play through UQM. You could imagine my surprise when I entered Procyon with thoughts of freeing the Chmmr. =)
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Kohr-Ah_Primat
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Re: Saving the Pkunk
« Reply #21 on: April 18, 2003, 12:37:24 am »

I actually have yet to see that.
I conjecture it was an add-in they made between PC to 3D0.
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Re: Saving the Pkunk
« Reply #22 on: April 21, 2003, 06:28:24 pm »

Hmmm.. It's a pity the PC code is lost, cuz I'm sure that happened in the PC version as well. Maybe it's some sort of probability thing? Depending on how much you go to Procyon, or maybe just pure chance. I know I stumbled around a LOT trying to get that fleet away from Procyon... Oh well, it's something we will never know I suppose...
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Death 999
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Re: Saving the Pkunk
« Reply #23 on: April 21, 2003, 09:04:30 pm »

I agree with Primat - the Pkunk are KEEYOOT!
/me slaps a "Save the Pkunk" bumper sticker on his marauder.
<- you can see why he's the bottom of the hierarchy
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Kohr-Ah_Primat
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Re: Saving the Pkunk
« Reply #24 on: April 22, 2003, 05:50:57 am »

Well, I'm in a suddenly genocidal mood today.
I'm torn between:

Avast ye delinquent alien birds! Ye are being conquered!
or
Hey bird brains! Got any froot loops? Ha ha!

Then again, who's to say I can't go with both...
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Re: Saving the Pkunk
« Reply #25 on: April 23, 2003, 03:36:43 am »

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I find the Pkunk quite cute. I can't get angry with them simply because they're so forgiving, even if you try to pick a fight with them by insulting them.

Wow, you love the Pkunk but now you want to kill them?  You have really erratic mood swings, don't you?  I couldn't hurt the Pkunk... there's a little place in my heart for those bird brains, especially their hippy, peace-loving ways.
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Re: Saving the Pkunk
« Reply #26 on: April 23, 2003, 05:51:21 am »

Oh god yes. Beyond the fact that I'm a Gemini, I'm also victim to incredibly unstable moods. I think Excruciators have an odd effect on one's brain chemistry balance.

But you can chalk up things like sympathy to Dnyarri to my inner instability.

I mean today I'm utterly indifferent to the Pkunk, while I think that the Mycon are tres cool and very wise.


(...there must be a reason why I keep thinking of the "Pkunks" as simply the "Punks").
« Last Edit: April 23, 2003, 05:59:52 am by Kohr-Ah_Primat » Logged

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Re: Saving the Pkunk
« Reply #27 on: April 23, 2003, 07:33:16 am »

Im with the Kohr-ah on releasing some Pkunk into the base - they are way to cool to just let them be absorbed into the Yehat, make sure you do the same to the Thradd too of course Smiley

But as for taking away Pkunk ships before attacking the Sa-Matra i say Hell No! Pkunk are one of the best ships for the job and what better way to honor the mighty Pkunk by letting them be the only modern race to defeat a precursor battleship?
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Re: Saving the Pkunk
« Reply #28 on: April 23, 2003, 08:11:33 am »

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Oh god yes. Beyond the fact that I'm a Gemini, I'm also victim to incredibly unstable moods. I think Excruciators have an odd effect on one's brain chemistry balance.

Wooohooo!  Go Gemini!  I'm a Gemini twin too...  that must be why I have a multiple personalities and stuff.  It also shows you my two sides: insanity and further insanity.  I switch between them often.

I wonder if the Pkunk have horoscopes...  that'd be cool.
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Re: Saving the Pkunk
« Reply #29 on: April 23, 2003, 09:12:17 am »

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The stars are in auspicious alignment, the various significant moons
are in the correct houses, and ambient psychic energies are in
balance. All is well, and the universe is at peace. Well, actually
2/3 of our civilization has been decimated by the Ilwrath, but besides that
all is well. It is good to see you again.

Given how much stock and faith they put in astrology, I imagine they would.
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