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Author
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Topic: Startropy - A SC2-like Sci-Fi Adventure Game (Read 12652 times)
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Krulle
Enlightened
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Posts: 1115
*Hurghi*! Krulle is *spitting* again!
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So, it's the merchandise you want to sell to get rich, once the game really hits? *
BTW, loved the pre-early access version. Did not find much time to play it (less than two hours), but got the key for the teleporting portal. That's where my game ended. Seeing the runs of updates on my twitter feed, I love the evolution seen so far.
It's on the list of games to keep track of, for a time when I might have time to play again. Or as game for my kids....
Thanks!
* joking, It's surely a hint for a quiz somewhere....
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Startropy
Zebranky food
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Posts: 25
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You caught me. I'll be bundling the little mascot in disgustingly overpriced collector's editions.
But in seriousness I appreciate the continued support!
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Startropy
Zebranky food
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Posts: 25
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Here's the second alien done. Started to add idle animations to the portraits now, I'll come back to the first alien to add some there too. This creature is from a certain race of gluttony worshippers I posted a while back.
HD variant:
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Krulle
Enlightened
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Posts: 1115
*Hurghi*! Krulle is *spitting* again!
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On my twitter feed I've been waiting for the tongue to wiggle aroumd and press buttons on the screen....
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Startropy
Zebranky food
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Posts: 25
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That's pretty brilliant.
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Kwayne
*Many bubbles*
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Posts: 189
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That style of dithering is quite nostalgic. I love it!
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Startropy
Zebranky food
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Posts: 25
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Hey friends, hope you've all been well. It's been a while since my last update, so let me show you what I've been working on.
So the past few months I've been working on redrawing the environment art you'll see during the resource gathering part of Startropy. This wound up being a long experimentation process until I settled on a perspective for the game world I was pretty happy with.
I then went on to create a bunch of environmental assets like rocks, weather effects, skies, mountain ranges, etc. With the intent being to try and strike a balance between making them look interesting enough in themselves but also easily reusable enough so that I can mix and layer them onto of each other in different ways to make the 80ish planets in the game.
When you see these screens, keep in mind that for resource collecting you will be seeing the world in a first-person RPG perspective.
So the first example here is a Mars-like planet:
With this being how it looks when your away-team moves across the planet:
Shown next is the same planet type but undergoing an intense duststorm:
Next is a frozen world, with a light snow effect and without:
After completing those two sample planets, I decided to try something more challenging in drawing alien flora being blown by a powerful lightning storm (a favourite environmental hazard in SC2). I wanted the scene to appear quite unusual and well, alien. So opted to use upwards lightning and have the flora use purple reflecting retinal instead of chlorophyll, a reference to the Purple Earth theory: https://en.wikipedia.org/wiki/Purple_Earth_hypothesis
I would have liked to have add some primitive towering fungi to this scene, but was aware that it's been a while since my last update and wanted to make a post once I had a decent amount of things to show.
There's still a few more environmental assets I will be working on after posting this update, one notably being creating the assets for a “hell world” which I predict will be a fair challenge.
Anyway thanks for reading peeps, enjoy the rest of your weekend!
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Krulle
Enlightened
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Posts: 1115
*Hurghi*! Krulle is *spitting* again!
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Looks good!
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Startropy
Zebranky food
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Posts: 25
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Hey all, as mentioned previously here's the "hellworld" environment I've been working on.
I've actually been sitting on this image for a couple of weeks while working on other things, as I was experimenting with a way of adding a heat distortion effect to the scene. I wasn't too happy with the effects I came up with that covered the entire scene, and settled with just having an effect on the mountain range.
It's incredibally subtle in it original size, but less so when blown up to fullscreen:
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Pages: 1 2 [3]
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