Shiver
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In the story mode, they never warp in next to you like they do in super melee. Without this ability, the VUX are next to worthless. Why was this taken out?
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« Last Edit: March 27, 2003, 04:51:45 am by Shiver »
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Nic.
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It was that way in the old PC version as well. As it currently stands, there's code in UQM to explicitly disable the "VUX advantage" in the single-player game; consider it a feature.
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Shiver
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But they're so crappy like that! Even your starting Earthling Cruiser can go through a battlegroup of VUX. They make the Thraddash, the race you're supposed to be able to kick around, seem dangerous.
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John Doe
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Perhaps it has something to do with Admiral Zex. According to the story in SC2, he was the one who led the Vux to many victories and was able to warp in right next to alliance ships.
Now, in SC2. He is still an admiral, but he's not leading their forces any more. He's stationed off on a far away (at least in their sphere of influence). Therefore their forces lack the ability to warp in right next to your ship.
For SuperMelee, it is assumed the Vux have this ability so they can warp right next to your ship.
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Death 999
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We did. You did. Yes we can. No.
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Forget ZEX, it's Thrawn.
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Mormont
*Smell* controller
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I love YaBB 1G - SP1!
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Yeah...the VUX really isn't that bad a ship but it sucks in the full game.
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Death 999
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We did. You did. Yes we can. No.
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Well, it sucks in the full game because a halfway decent flagship can take it out. BUT, against several other ships it does have a chance -- get a gravity whip, and spread the limpets everywhere until you can just come up behind and fry the buggers.
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« Last Edit: March 28, 2003, 06:45:37 pm by Death_999 »
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Scott
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does whatever a spider can
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Assuming your slow ass can survive until a gravity whip.
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Death 999
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We did. You did. Yes we can. No.
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Well, after the first one it's not such a big deal since you can keep moving. But if you get into a fight with a VUX it's your fault... they're pretty slow!
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