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Topic: The Patented Captain Survival System (Read 8704 times)
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Captain Smith
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An off the wall thought....it's quoted that ships can only be piloted by native captains...so how do they survive until the destruction of the ship? Granted most ships will have multiple members of the native species...
But what about an Ur-Quan ship, if the single resident white-rod waver (look at the small pic when you launch fighters, he waves a white rod) were to die, what then?
Really wierd how inconsistent that is in the storyline...or have they made a way to make the captain indestructible until the destruction of his ship?
Heh
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Death 999
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Enlightened
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We did. You did. Yes we can. No.
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But why does the strength of the captain decrease when he launches fighters? Does he rip off a pair of his legs to wrap around the fighters pilots' throats, and when they return the rejoin? That's the best story I can think of to make that make sense, and it's pretty ridiculous.
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Novus
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Fot or not?
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oh, and to answer the question directly:
The captain itself might be shielded a lot. If you would build a command centre, would you build it to be the first thing to go when a ship comes under fire ?
Now, if I were building a starship, I'd place the command centre/bridge/whatever right in the middle of the ship, far from any incoming bad stuff, with doors locked from the inside, self-contained life support and so on. The only contact needed with the outside world is sensor data in and control data out. Engines and weapons would have to be in contact with the outside, so they're going to be taking some incoming hits, although most nastiness should hit armour plating of some kind.
Now, the ship is fine as long as one person is alive and well and keeping the ship until control (the captain). So why have any more people on board? The answer is simple: the ship is going to take damage every time it gets hit. Specifically, something is going to break and has to be fixed ASAP. So, everyone except the captain is off doing damage control in hazardous areas. No wonder they get killed. The captain is safe and sound as long as someone is around to adjust coolant rods in the reactor room or whatever, but if something bad happens and nobody's there to fix it... KABOOM. You get the idea.
This theory also explains why only starship captains and not the entire crew need be natives. The rest of the crew are only cannon fodder trying to put things back together when they get shot at.
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Captain Smith
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You all are coming across the reason I'm asking this one - I'm sure there's a completely equal chance for the captain to die in any attack than to always be the last living thing on the ship...wasn't thinking about the fighters or anything, but just in general...why is the captain always the last to go on any of the ships?
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Shiver
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J: I think we went over that idea already and unanimously decided that the hierarchy race best suited to leading a mutiny and taking over a dreadnought was the Yehat. I agree that a renegade dreadnought would be cool, though.
Anyway, the game works the way it does because it is much more simple to have the ship go down when all its crew are dead. Wouldn't it suck if after you lost three crew, your Chmmr Avatar went kaput because the captain died? I always thought of crew loss as an indicator of how much structural damage a ship has sustained, except crew is a more flexible term because it allows for things like the Syreen song and Orz marines.
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Death 999
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We did. You did. Yes we can. No.
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At least as far as dreadnoughts are concerned, the ship blows up if the captain dies, simply because they don't want ANYONE to get ahold of a Dreadnought unless that person is an Ur-Quan Kzer-Za
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Pages: [1] 2 3
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