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Topic: Art of the MOOC (Read 7042 times)
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Krulle
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*Hurghi*! Krulle is *spitting* again!
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Now it shows me German flag. Good. The IP is still Dutch, but at least same area of Europe.
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Krulle
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*Hurghi*! Krulle is *spitting* again!
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Yeah. Now it shows the Netherlands.
But I fear the Natherlands is one of the countries wanting to attract this kind of sharks. They do it in the hope that 2-5 millions remain hanging here, while they subtract 200+ millions from other economies.
Have a look at the "Paradise Papers" and how Apple features in them.
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Zanthius
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I took this photo today of a wall at the institute of chemistry at the university of Prishtina in Kosovo. We need to focus upon making more drawings like these to increase the popularity of science.
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« Last Edit: May 01, 2018, 03:36:27 pm by Zanthius »
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Zanthius
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I found another nice drawing which can be used to promote science:
I was thinking, maybe someone here could make a similar drawing, with Paul Reiche III and Fred Ford instead of Eschenmoser and Woodward, and with something from Star Control 2 instead of vitamin B12 in the middle.
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« Last Edit: June 18, 2018, 09:31:29 pm by Zanthius »
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Zanthius
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This video is pretty good at teaching about human stupidity: https://vimeo.com/199418954
Here is the creator of the video 21 years ago (in 1997), in "I want to join a suicide cult": https://vimeo.com/235654079
The sound quality was very bad in the "I want to join a suicide cult" video, so I tried to reduce some of the noise and uploaded it here: https://vimeo.com/280180605
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« Last Edit: July 16, 2018, 03:39:08 pm by Zanthius »
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Zanthius
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I have started watching a course about transmedia storytelling:
https://www.coursera.org/learn/transmedia-storytelling/
Apparently, stories are the most powerful factor in human lives. Human lives revolve around stories, and humans want their lives to be like stories.
If we are going to have any chance of saving the human species, it seems like we need to focus all our attention on creating a powerful story.
I am thinking... Maybe we could make a game with real-life missions. For example:
Assignments could be to spread human rights into dictatorships. For example, to put human rights propaganda into the mailboxes of people in a dictatorship. If you managed to make news headlines with your actions, you would get much more score. The game could be monitoring news sources. If you managed to do something in North Korea, you would get much more score than if you managed to do the same in China, since North Korea is a much harsher dictatorship.
Players might also get points from doing actions against pollution. You could, for example, get points just from collecting garbage from the streets. In order to prove that you had collected a lot of garbage, you could take a photo with your cell phone before cleaning, and another photo with your cell phone after cleaning. A computer algorithm could be used to verify that the two pictures are from the same place:
Points could have different colors. If you did a lot of environmental assignments, you would get green score. If you did a lot of human rights assignments, you would get orange score. You might also get points from exposing corruption. That could be cyan points. You might also get cyan points from exposing other players that are cheating.
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« Last Edit: September 16, 2018, 10:19:51 am by Zanthius »
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Zanthius
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I also added a bit of vector graphics to this one:
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Pages: 1 [2]
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