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Topic: Returning player: game is now 100% impossible, cannot progress! (Read 3080 times)
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orobouros
Zebranky food
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Posts: 7
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I played the heck out of SC2 in the 90s, and a little UQM a few years ago. Someone reminded me of it recently so I returned and reinstalled, having changed PCs since then.
I can't get anywhere. The first stupid, broken Ilwrath cannot be defeated at all, under any circumstances! This MUST be some kind of hideous new bug, no?
Every ship I choose warps right next to him, every time. Never further than max zoom range, even once. Always point-blank range. I've tried 15 times! And that's 30 fights since it happens to both the flagship and the cruiser! They're both 100% doomed from the start since neither is fast or maneuverable enough to even shoot once that thing is in range! On top of this, the cyborg pilot always loses! WHAT. THE. HELL?!?!
I was really looking forward to playing this again. Now I can't. That's sincerely infurating. No one else has had this problem?
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Death 999
Global Moderator
Enlightened
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Posts: 3874
We did. You did. Yes we can. No.
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That's bizarre. I would have expected it to be biased the other way if anything. What version is this? What platform?
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Julie.chan
*Many bubbles*
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Posts: 130
Sharing is good.
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The VUX exception doesn't happen in the campaign, only in Super-Melee.
If the RNG is giving you problems, you can restart the game (as in, close the game and then re-open it). That will give it a different seed.
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Death 999
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We did. You did. Yes we can. No.
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Nope, story VUX got nerfed to near-uselessness.
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Mormont
*Smell* controller
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Posts: 253
I love YaBB 1G - SP1!
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This is very strange. Is this with a new game each time? Have you tried reinstalling?
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orobouros
Zebranky food
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Posts: 7
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I played the heck out of SC2 in the 90s, and a little UQM a few years ago. Someone reminded me of it recently so I returned and reinstalled, having changed PCs since then.
I can't get anywhere. The first stupid, broken Ilwrath cannot be defeated at all, under any circumstances! This MUST be some kind of hideous new bug, no?
Every ship I choose warps right next to him, every time. Never further than max zoom range, even once. Always point-blank range. I've tried 15 times! And that's 30 fights since it happens to both the flagship and the cruiser! They're both 100% doomed from the start since neither is fast or maneuverable enough to even shoot once that thing is in range! On top of this, the cyborg pilot always loses! WHAT. THE. HELL?!?!
I was really looking forward to playing this again. Now I can't. That's sincerely infurating. No one else has had this problem?
Every once in a while, I had run into something similar so I set the battle AI to strong cyborg to get past that part then change it after. Have you tried that? Maybe it will help! Good luck! I had to download and install a new version from Sourceforge, with the HD textures I kept seeing on YouTube, but don't appear to be in this version (odd). Every reinstall of the version available from this site, you cannot EVER get past that very first fight. With the HD version, I had no problem.
That said, I'm not seeing (and don't remember) a Cyborg AI strength setting anywhere.
Meanwhile, I'm finding decent resources MUCH harder to find than I remember. As in, every blinkin' planet on every blinkin' system has Class 5 or higher weather, tectonics, or temperature, or else it has no resources at all, not even common ones. I don't see how I'm supposed to pay for fuel, let alone anything else, without a walkthrough to tell me exactly which planets to hit. Places you can mine with the standard lander and not be instantly vaporized (and make back the fuel it costs you to land), seem vanishingly rare compared to what I remember. I'll be disappointed if I can't play without a detailed cheat sheet...
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Krulle
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*Hurghi*! Krulle is *spitting* again!
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Have you mined Pluto?
>><O0O^|°>
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Mormont
*Smell* controller
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Posts: 253
I love YaBB 1G - SP1!
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The most important early target is Alpha Centauri, which is cool for a supergiant and has some excellent worlds (and the game points you there early with the Melnorme). The outer planets aren't that hot and the richest inner ones can be mined with repeated hit-and-run landings; it's close enough to Sol. If you clean out the Ruby Worlds there, that alone will give you a solid start! Then run through AC's sister stars. Delta Centauri is inside Ilwrath territory, but just barely - it's only a minor risk once your ship is somewhat fast. Lyrae is worth hitting too, Alpha Wolf is mineral poor but good for biodata. Sol's neighbors generally aren't the best and it can be annoying to have so many 1-3 planet systems, but if you search around and don't waste time on poor planets you'll find some good worlds spread between them (lots of Ultramarine and Noble I think).
Are you landing on the planets with just commons or corrosives? You can skip them and spend the time and fuel looking for better worlds instead; even base metal-only planets are barely worth the trouble. Class 5 tectonics is manageable and worth landing for good minerals, by the way (class 5 lightning is more difficult though). Hayes' advice on star colors is solid too and can save you time - small red and orange stars tend to be poor (but larger ones like Alpha Centauri can be good because of more tolerable heat).
Also the central constellations in alien spheres of influence tend to be pretty rich without much distance between the stars, so start making longer journeys as soon as you can. Besides a handful of mining trips near Sol to get started, you should plan your journeys for specific destinations and mine when you get there. Always keep some credits in reserve for the Melnorme so you'll have more flexibility with your fuel range.
Sell your ion bolt gun at the start to get the initial upgrades quicker - your flagship shouldn't be fighting until it has full speed/turning at a bare minimum, and rarely even then.
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« Last Edit: October 23, 2017, 01:49:12 am by Mormont »
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orobouros
Zebranky food
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Posts: 7
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Have you mined Pluto?
>><O0O^|°>
If I'd remembered that Fwiffo was so close, I might have snuck out to Pluto before the Ilwrath showed up, as even an under-strength Eluder should have had an easier time keeping away from an Avenger than either a Cruiser or the flagship. Of course, before the station gets refitted, you can't transfer crew, so he'd be a glass cannon piloting the ship solo... Meh. At least I'm past it now and don't feel stuck.
As for the exotic dot on Pluto, what do you think financed my first trip, where I found I could barely make back the fuel I spent, and was skipping 3 out of 4 planets for either having nothing or being far too hostile?
That said, I DID avoid the Centauri cluster, for being mostly red and remembering that red = poorer quality planets, at least per the station commander's intro. I also had some vague memory of Alpha Centauri in particular being someplace I was trying to avoid, but I don't remember why. Clearly this was a mistake and I need to mine the heck out of every cluster around Earth because skipping the hostile planets means you'll get barely enough to get by and I can't afford to try to be choosy.
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Mormont
*Smell* controller
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Posts: 253
I love YaBB 1G - SP1!
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FYI you actually can transfer crew without the starbase - go to Manifest -> Roster in the menu. This is one of the less intuitive parts of the game's interface, but it's pretty handy.
Hayes' advice on star colors is generally good, but doesn't really apply to supergiants, which are usually loaded regardless so cooler tends to be better. Fortunately Alpha Centauri is one of the safer ones.
One more thing: if you're not using the 2134 starmap, it's a great resource for getting started and for a couple pieces of dialog involving constellation shapes (and was included in the original box). http://www.star-control.com/files/Starmaps/02.gif
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« Last Edit: October 23, 2017, 03:27:01 am by Mormont »
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