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Topic: My take on Stardock (Read 192163 times)
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Krulle
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That the classification system has eveolved a lot in the meantime, and when Star Control was registered, it may have been that the computer games classes were within "sports", where Accolade had more games...
That will be a discussion in court too. The new trademark registration is definitely for the correct main class.
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Elestan
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What, in your not-a-lawyer opinion, would be the ramifications for the difference?
Or put another way, why does it matter? (And yes, I will take anything you say with the important caveat that you're not a legal expert but just suggesting you know a bit more about these things than the average person.) Sorry, I'm going to punt, as I really have no idea. It could be that this would be regarded as an inconsequential clerical issue. Or it could be a fatal flaw in the trademark that makes it unenforceable unless you're making toys. There also seem to be two different classification regimes; the international one, and the U.S. one, and I don't know how they interact. This one needs a real lawyer.
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« Last Edit: April 06, 2018, 10:40:02 pm by Elestan »
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Krulle
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Registered are: US classes 022, 023, 038, 050
https://www.uspto.gov/web/patents/classification/selectnumwithtitle.htm: 022: ??? 023: Chemical: physical process 038: ironing or smoothing 050: ???
Either I goolgled wrong, or I don't understand their classification approach....
Class28 seems to be (link) " TEXTILES: MANUFACTURING" Dosn't sound much like computer games and associated toys...
http://www.wipo.int/classifications/nice/nclpub/en/fr/20180101/hierarchy/class-28/
The international class 28 is "Class 28 Games, toys and playthings; video game apparatus; gymnastic and sporting articles; decorations for Christmas trees" (Source: wikipedia)
Since the WIPO page is not fully functional on this iOS device, just as the USPTO list of classes, I have to stop here. But it does open questions....
edit3: http://ptrca.org/files/handouts/US_TM_Number_Guide_2011.pdf resulted in some additional info, even though at first glance it seemed less interesting... class 022: Games, toys, and sporting goods class 050: Merchandise not otherwise classified 38 seems to be okay, but 22 in that list also doesn't make much sense... I'm wondering at the discrpancies....
Sounds all right, and may be the result of changed approcoach to classifying computer games. I know that originally they were hoping for some merchandise/toys to be sold as well....
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« Last Edit: April 06, 2018, 10:58:34 pm by Krulle »
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rosepatel
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Two different parties can have the same Trademark if they are in unrelated businesses. I wouldn't say that registering the Trademark for toys means they can't enforce it against a computer game -- those things are too close to each other. But it does start to touch on the fact that you have co-existing use for a long time here.
Use is such a huge part of Trademark. "If you don't use it you lose it" has totally applied to Trademarks. Further, using it for a long time can establish a common law Trademark without any real registration. A common law Trademark isn't as strong as a registered Trademark. But there are situations where courts are unwilling to force a Defendant to stop using a Trademark, because it's clear they'd been using it for a long time without anyone really challenging it. For example, if you ran a "Tropicana Travel Agency" for years, a court would be reluctant to enforce PepsiCo's "Tropicana" trademark.
The relevance to this case is hugely ambiguous.
The Trademark wasn't directly used in commerce. P&F are not actually selling a product called Star Control. They used "Star Control" in an announcement for Ghost of the Precursors. If saying "we're making a sequel to Star Control 2" is using the SC Trademark, then don't Paul and Fred have a decade+ of using it in that exact way without any objection? Vice versa, if that decade of sequel talk isn't enough to establish use of the Trademark, then isn't the GOTP announcement just more non-use?
And that's before you factor in Stardock's announcements invoking P&F and SC in the same breath.
There's some really interesting IP issues here.
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Frogboy
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What's the name of the game they announced again?
I wonder what Activision would do if Insomniac were to announce the "true" sequel to Spyro the Dragon with a release date 5 days before the new Spyro game being developed by Toys for Bob.
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Frogboy
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I'm not sure where you got that, Elestan. There's no fair use argument here.
Trademark infringement is unauthorized use of a trademark in in association with a product or service that is likely to cause consumer confusion.
Sort of like this:
If you want to learn about trademark fair use you can read here. https://www.inta.org/TrademarkBasics/FactSheets/Pages/Fair-Use-of-TrademarksNL.aspx
Did Paul and Fred use the Star Control trademark without authorization? Yes. Did they know that Stardock had the trademark? Yes. Did it cause confusion? Yes. Have they continued to engage in activities to create confusion? Yes. Could the mess have been easily cleaned up in October/November? Yes.
If we didn't want Paul and Fred to continue their story, we would have had the Ur-Quan and Spathi and so on in Star Control: Origins from the start. We didn't for the same reason I offered to sell them the Star Control IP - to make it easier for them to return to continue their story.
But having chosen not to invest in acquiring the Star Control IP, they forfeited the right to associate their new game with the Star Control trademark without our license. They could have announced it as Ur-Quan Masters II: Ghosts of the Precursors. The hard-core fans would have understood what that meant and been satisfied. But they didn't do that. They wanted to capitalize on the fame and name recognition of the Star Control brand. A trademark that Stardock spent over $300,000 acquiring and a subsequent 4 years and millions of dollars investing in.
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« Last Edit: April 07, 2018, 08:41:18 pm by Frogboy »
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lostsoul
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on the belief that when you bought "star control" that you acquired everything within the name as well...and that therein lies the problem...
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Elestan
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So, I think I need to point out a rhetorical issue in your last post. You start out with the assertion:
There's no fair use argument here. Clearly there is a fair use argument; the question is whether it succeeds or not. And I was expecting you to speak to that, based on the reference you cited. But instead, you drop the topic of fair use, and change the subject to trademark infringement in general:
Trademark infringement is unauthorized use of a trademark in in association with a product or service that is likely to cause consumer confusion. ...and then you go on to a point-by-point of why trademark infringement applies.
But whether trademark infringement applies or not is orthogonal to whether P&F's post falls under the fair use exception. To answer the fair use question, the point-by-point you need has to come from the fair use criteria, showing why they do not apply.
FWIW, my not-a-lawyer guess, based on reading the fair use article, is that saying "The Creators of Star Control II are making a sequel" might well have qualified as fair use if they stopped there. However, using the SC2 product imagery probably pushed it over the line because it used more of the product identity than was necessary to identify it, and saying 'true sequel' might also be a problem because it implies that Stardock's products might not be.
So right now, I suspect they stepped over the line...but not in a giant, aggressive way. If I were to award damages just based on my own concept of fairness (with no regard to the legal rules for such calculations), I'd have them pay Stardock some money, but not a massive amount of money.
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PRH
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When we acquired the trademark we...acquired the trademark. I'm not sure what you are getting at.
As a fan of SC2/UQM, the worst thing I'm afraid of is that you shut down GotP's development if you win the lawsuit. And the fact that you are attempting to register trademarks associated with UQM hints that this is your intention. If I was sure that GotP is going to be developed by Fred & Paul and released no matter what, I wouldn't care one bit who won the lawsuit. Force F&P to apologize for infringing on your trademark, force them to pay whatever damages you think are due. As long as GotP still gets released, I would be content. So if F&P rebrand the classic games so that they no longer use the Star Control name (say, Famous Battles of the Ur-Quan Conflict, The Ur-Quan Masters, and Ur-Quan: Ghosts of the Precursors, the way you rebranded SC3 as The Kessari Quadrant), would you agree to leave these games alone? Would F&P be allowed to mention that the classic games were originally released as Star Control and Star Control II?
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« Last Edit: April 07, 2018, 10:22:43 pm by PRH »
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Frogboy
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on the belief that when you bought "star control" that you acquired everything within the name as well...and that therein lies the problem...
When we acquired the trademark we...acquired the trademark. I'm not sure what you are getting at. i believe your company was misled into thinking you bought everything star control related...names...places...characters...story...ui...themes...sounds...impressions when in fact all you bought was the the name "star control" ... just the name...nothing else. No. Trademarks do not include characters, stories, UI, themes, sounds, impressions.
Copyright can cover some of these things, like characters, stories, music. Stardock has no rights to the specific characters in Star Control II or the story or the music.
This is why Star Control: Origins doesn't include any material from Star Control II that would fall under copyright. The closest thing would be Riku's music except of course, Star Control: Origins music is composed by Riku.
So for example, I would have loved to have had the Super-Melee theme music in Star Control: Origins. But I wasn't able to get ahold of Dan Nicholson, the composer of that track I believe. So we had to compose new music for that.
Similarly, we can't put an alien that looks visually derived from Fwiffo into the game (though that gets murky fast since a one-eyed, green alien, is not that distinctive). The more distinctive your copyrighted work is, the easier it is to protect.
Now, UI, game design, themes, we didn't "buy" those things because we didn't need to any more than they had to "buy" Space Wars to do Super-Melee or whether Angry Birds needed to buy any of the gazillion games it is a clone of.
Hope that helps!
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