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Author Topic: Cyclic Dimensions devlog  (Read 1304 times)
Sargon
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Cyclic Dimensions devlog
« on: November 04, 2017, 09:42:00 am »

During the last 20 years or so, I have been starting making an SC2 like game with the same spaceships I designed decades ago.
I always stopped in the middle when thinking I have a better game idea to make, as SC2 like game was the default game I would make to learn new things.
Now I think I want to actually finish this game.
I have learned Unity so no cumbersome C++ deving will distract me from actually working on the game.

Here is the initial "demo" I have put on my website.
It's just a very initial thing:
So there is not a lot of feedback you can give about this, but you could tell me if you like the way I handle the physics:
(So this is more like a devlog/annoucement thread)

http://pompipompi.net/CTest87235647823649872642378946/

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Sargon
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Re: Cyclic Dimensions devlog
« Reply #1 on: November 06, 2017, 08:44:39 pm »

I made progress, now the game("Demo") supports online play.
The issue is that the webplayer only support client side, and no unity meta server rooms.

I can build it on almost any platform, like PC/Linux/Android.
Is anyone interested in testing the online play with me?
With the web player client or with a binary file?

btw, I saw there is a stardocks discord channel, but it is covered with NDA so I don't think I can chat there about my game.
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Death 999
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Re: Cyclic Dimensions devlog
« Reply #2 on: November 07, 2017, 04:25:09 am »

I would. I have irregular times I can be on, though, so it might not be practical to do.
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Sargon
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Re: Cyclic Dimensions devlog
« Reply #3 on: November 13, 2017, 07:52:05 pm »

I really need testers.
I have started a Discord server for the purpose of testers for this game.
I am gonna put the link here, I hope there aren't going to come all sort of spammers?

https://discord.gg/mfjXR3F

Here is a little video I made to try and make you interested in what I do:
(Quality isn't so good, slow FPS)

https://vid.me/CeSGc
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Zanthius
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Re: Cyclic Dimensions devlog
« Reply #4 on: November 15, 2017, 11:12:55 pm »

I like how you have made the background stars look 3-dimensional. Did you put different layers of stars moving at different speeds compared to the spaceships?
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Sargon
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Re: Cyclic Dimensions devlog
« Reply #5 on: November 16, 2017, 05:53:10 pm »

At first I only did two layers, then someone suggested to randomize the z(the depth) as well.
It's using the Unity 3D engine, so I basically just put it in different depth.
The "space dust" is just one layer(the particles up close).

Edit: Actually it's not that simple, I need to clone all the stars 8 times so when the space ships are passing the "edge" it will look seamless.

Edit 2: I have updated the web build and windows build to include fighting against AI.
It's quite basic, but still effective, maybe that's because the AI is not balanced.
« Last Edit: November 16, 2017, 06:59:01 pm by Sargon » Logged
Sargon
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Re: Cyclic Dimensions devlog
« Reply #6 on: November 23, 2017, 11:27:29 pm »

https://vid.me/yzNqg

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