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Topic: Cyclic Dimensions devlog (Read 1304 times)
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Sargon
*Many bubbles*
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Posts: 129
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During the last 20 years or so, I have been starting making an SC2 like game with the same spaceships I designed decades ago. I always stopped in the middle when thinking I have a better game idea to make, as SC2 like game was the default game I would make to learn new things. Now I think I want to actually finish this game. I have learned Unity so no cumbersome C++ deving will distract me from actually working on the game.
Here is the initial "demo" I have put on my website. It's just a very initial thing: So there is not a lot of feedback you can give about this, but you could tell me if you like the way I handle the physics: (So this is more like a devlog/annoucement thread)
http://pompipompi.net/CTest87235647823649872642378946/
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Sargon
*Many bubbles*
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Posts: 129
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I made progress, now the game("Demo") supports online play. The issue is that the webplayer only support client side, and no unity meta server rooms.
I can build it on almost any platform, like PC/Linux/Android. Is anyone interested in testing the online play with me? With the web player client or with a binary file?
btw, I saw there is a stardocks discord channel, but it is covered with NDA so I don't think I can chat there about my game.
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Death 999
Global Moderator
Enlightened
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Gender:
Posts: 3874
We did. You did. Yes we can. No.
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I would. I have irregular times I can be on, though, so it might not be practical to do.
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Sargon
*Many bubbles*
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Posts: 129
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I really need testers. I have started a Discord server for the purpose of testers for this game. I am gonna put the link here, I hope there aren't going to come all sort of spammers?
https://discord.gg/mfjXR3F
Here is a little video I made to try and make you interested in what I do: (Quality isn't so good, slow FPS)
https://vid.me/CeSGc
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Zanthius
Enlightened
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Posts: 941
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I like how you have made the background stars look 3-dimensional. Did you put different layers of stars moving at different speeds compared to the spaceships?
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Sargon
*Many bubbles*
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Posts: 129
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At first I only did two layers, then someone suggested to randomize the z(the depth) as well. It's using the Unity 3D engine, so I basically just put it in different depth. The "space dust" is just one layer(the particles up close).
Edit: Actually it's not that simple, I need to clone all the stars 8 times so when the space ships are passing the "edge" it will look seamless.
Edit 2: I have updated the web build and windows build to include fighting against AI. It's quite basic, but still effective, maybe that's because the AI is not balanced.
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« Last Edit: November 16, 2017, 06:59:01 pm by Sargon »
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