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Topic: HD Remix vs MegaMod (Read 3540 times)
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lostsoul
Zebranky food
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Posts: 30
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hi new here. i got a question...which HD version should i be using for the best overall experience? Whats the differences between the two as far as bug fixes go or whats up to date?
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« Last Edit: October 30, 2017, 05:14:49 am by lostsoul »
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lostsoul
Zebranky food
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Posts: 30
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Good to know, thank you so much. Looking forward to the update then. Will that include the lander mineral loss fix from the HD version? ie the lander wont waste mineral pickups if it will not fit in the hold? That was a really great idea. I wish it was part of the original game when i played it oh so long ago. Maybe as an addon if not. Thanks for the reply.
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« Last Edit: October 30, 2017, 05:15:10 am by lostsoul »
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lostsoul
Zebranky food
Offline
Posts: 30
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Thanks for your input and for the imported feature. I am going to check it out here shortly as the release of Star Control Origins beta is eating up my time.
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« Last Edit: November 18, 2017, 11:07:43 pm by lostsoul »
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metamorphosis
Frungy champion
Offline
Posts: 83
I love YaBB 1G - SP1!
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MegaMod removes none of the core of anything. Maybe you should take a look at the Features page on my website: http://uqm-mods.sourceforge.net/FeaturesThe MegaMod, at its core, is a mash-up of all the various other mods along with the addition of the cheat mods that I've been making over the last decade. Nothing gets removed from the core game. Calm down - I did look at that - and the change to the Fate of the thraddash makes the game non-canon (and spoils the joke, if you've ever played thraddash vs ilwrath). The text on the ship pages is (mostly) from the SC1 pages of the same, except for the new ships. All I was pointing out was that for beginners, I think Remix is a better option, as there's less to think about.
BTW, you've probably given me credit for some things that are not my responsibility (eg. Vux Limpet can incapacitate the Sa-Matra, etc) - they're, I think, changes either made by UQM or UQM-HD team and ported into the UQM-HD codebase (https://sourceforge.net/p/urquanmastershd/git-new/ci/master/tree/).
Anything that's not included in the remix repo's changelog is someone else Not that I mind the credit
To make it clear, I think what you're doing is good - these are just my impressions- Peace
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darklord42
*Many bubbles*
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Posts: 208
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Well, every cheat makes the game non cannon
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JHGuitarFreak
Enlightened
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Posts: 1374
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MegaMod removes none of the core of anything. Maybe you should take a look at the Features page on my website: http://uqm-mods.sourceforge.net/FeaturesThe MegaMod, at its core, is a mash-up of all the various other mods along with the addition of the cheat mods that I've been making over the last decade. Nothing gets removed from the core game. Calm down - I did look at that - and the change to the Fate of the thraddash makes the game non-canon (and spoils the joke, if you've ever played thraddash vs ilwrath). The text on the ship pages is (mostly) from the SC1 pages of the same, except for the new ships. All I was pointing out was that for beginners, I think Remix is a better option, as there's less to think about. BTW, you've probably given me credit for some things that are not my responsibility (eg. Vux Limpet can incapacitate the Sa-Matra, etc) - they're, I think, changes either made by UQM or UQM-HD team and ported into the UQM-HD codebase ( https://sourceforge.net/p/urquanmastershd/git-new/ci/master/tree/). Anything that's not included in the remix repo's changelog is someone else Not that I mind the credit To make it clear, I think what you're doing is good - these are just my impressions- Peace I *could* make the Thraddash storyline optional. It shouldn't be that difficult. I'm really good with if statements and switches. Or completely remove it. It was more of a pet project anyways to see if it were doable.
I gave credit to you where I believe I saw your initials in the code: MB. Other than that I gave you credit from the diff'd sources of HD -> Remix. Otherwise I handed out credit where I saw fit, if it didn't come from me then it either was JMS, MB, or Nic.
EDIT:
By the way, in the 0.8.0 version of the MegaMod the Alternate Thraddash Story is now optional with the canon story enabled by default.
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« Last Edit: November 19, 2017, 06:45:42 pm by Serosis »
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The artist once again known as Kohr-Ah Death 213. Get your MegaMod HERE
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Soul Reaver
Frungy champion
Offline
Posts: 82
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At the risk of possibly being the only weirdo who cares about this: I hope you leave the 'partial resource pickup' feature optional.
The reason I say this is because for me it helped keep resource gathering just a little more interesting - having to keep an eye on the remaining cargo space, guessing how many resources were likely to be in the next 'blip' (based on type, size and planet type) and formulating the best way to pick up all the resources with no wastage vs minimum number of trips. That goes out the window with partial resource pickups, so I prefer the 'all or nothing' of the original.
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Krulle
Enlightened
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Gender:
Posts: 1117
*Hurghi*! Krulle is *spitting* again!
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I also liked the all or nothing approach. I often took purposefully some low-value stuff up when my lander was nearly full.....
With all the presets, can you make standard presets for "3DO" and "PC" version? Or I'll just say thanks for all yoir efforts! (Thanks!)
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