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Topic: MegaMod 0.8.0 Beta Release (Read 11055 times)
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darklord42
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Posts: 208
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I see. Out of curiosity, are you forced to continue with the hacky ways when reimplimenting the code? Or are there spots where you were able to do it a bit better? Or does the implementing on the 0.8.0 branch force you to rewrite the code in a different manner anyway?
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darklord42
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That's really progressing a lot further then I thought you would in a week. I saw the size of that original diff
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darklord42
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Awesome! I'm really looking forward to trying it
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darklord42
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I just made myself a build of the old HD branch. Great job on the Syreen dots!
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CelticMinstrel
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Posts: 522
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In response to the old thread...
Adding an SoI for the Syreen and Chmmr seems like something that would mess up the Death March. Furthermore, if you're adding one for those two races, why not one for Earth too? On the other hand, having a SoI gives the impression that you could encounter their ships in space, which would mean you need new dialogue for them, which is a ton of effort; and if there's a SoI but no ships, it would seem weird.
Personally, I think there's a good reason for these three planets to not have a sphere of influence. Apart from the space station, they have no significant presence in space, and they don't have that many ships either. Rather than going out on patrols, expeditions, mining trips, and what have you, they're basically keeping to their home planet; their influence extends only as far as the space station.
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Krulle
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*Hurghi*! Krulle is *spitting* again!
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The Humans and the Syreen even have to do without the ressources of their planet below the space station. Their whole presence in game is the space station, and the few ships.... (interestingly, Syreen ships have been stowed away, but Human ships not. And why not simply build new ships for the Syreen at your station instead of having to find them? - Yeah, game-wise it'll be a test if you can keep out of the Ur-Quan's fangs (fast enough in HyperSpace), and even test whether you are strong enough to actually fight their ships). The Chmmr do have a full planet with its ressources behind them (ocne they emerged from their chrysallis).
so, Human and Syreen SOI are wrong, IMHO, but the Chmmr would have a SOI. They just keep radio silence to avoid being detected by the Ur-Quans before everything is in place. Thus their SOI would not f up the Death March. The Kohr-Ah know about the Chenjesu and the Mmrnmhrm being trapped on Procyon, and therefore have no reason to go for them during their first run. Once the "free" races have been destroyed, the Kohr-Ar would likely go on a second killing spree and crack the slave shields and kill the ones who are trapped.
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darklord42
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Posts: 208
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Awesome! Can't wait. It's funny how often getting to the point where thing's start to run is just the beginning.
Boy that RESSCALE function is boss.
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« Last Edit: December 08, 2017, 12:55:27 pm by darklord42 »
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darklord42
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Neat a pulsar!
Just a thought, is the flash in the star one frame of a scaled original texture showing through in the animation?
I don't think there is anything you can do a bout this, but you know how in the commander hays comm they use the static effect for the weak broadcast, but then later when the ilwrath jam the signal they don't reuse the effect. Seems like a missed opportunity...
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« Last Edit: December 09, 2017, 12:43:05 am by darklord42 »
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