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Author Topic: MegaMod 0.8.0 Beta Release  (Read 10685 times)
Death 999
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Re: MegaMod 0.8.0 Beta Release
« Reply #45 on: December 13, 2017, 07:27:15 pm »

IIRC, the translations work by having the string lookup-from-file be redirected from the basic resource file to the translation file. The strings need to be listed in the same order, and may need to have the same labels (in English)

Also, Serosis, 'only just' may refer to your ease of communicating, but not the quality.
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darklord42
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Re: MegaMod 0.8.0 Beta Release
« Reply #46 on: December 14, 2017, 01:53:52 am »

Also, Serosis, 'only just' may refer to your ease of communicating, but not the quality.

Exactly, I'll be honest, I had no idea English was not your first language!  Grin

BTW those quasi portals are looking fantastic!
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JHGuitarFreak
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Re: MegaMod 0.8.0 Beta Release
« Reply #47 on: December 14, 2017, 01:55:46 am »

It is my first and only. It was joke, but then I couldn't understand what Death 999 meant.
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darklord42
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Re: MegaMod 0.8.0 Beta Release
« Reply #48 on: December 14, 2017, 02:17:17 am »

Ahh, sorry, we both took you too seriously.
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Death 999
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Re: MegaMod 0.8.0 Beta Release
« Reply #49 on: December 14, 2017, 11:05:21 pm »

It is my first and only. It was joke, but then I couldn't understand what Death 999 meant.

Where? I hadn't said anything recently in this thread when you said that.
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darklord42
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Re: MegaMod 0.8.0 Beta Release
« Reply #50 on: December 16, 2017, 02:03:34 pm »

Also, Serosis, 'only just' may refer to your ease of communicating, but not the quality.

He is referring to this line, on the top of the page, second line.
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Death 999
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Re: MegaMod 0.8.0 Beta Release
« Reply #51 on: December 16, 2017, 04:23:19 pm »

Oh, I thought he meant before that…:facepalm:
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JHGuitarFreak
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Re: MegaMod 0.8.0 Beta Release
« Reply #52 on: December 16, 2017, 04:39:21 pm »

Anyways.

Here is a lovely screenshot that shows it still builds on OS X:
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Re: MegaMod 0.8.0 Beta Release
« Reply #53 on: December 16, 2017, 05:07:27 pm »

Perfect!!   That so perfectly matches the new 0.8.0 uqm menu.
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Re: MegaMod 0.8.0 Beta Release
« Reply #54 on: December 16, 2017, 05:29:19 pm »

I really want it to be animated but that's proving just a bit difficult.

At the moment I implemented a new random main menu music picker that start just before the opening splash screen.
So the effect should be that the music fades in with the splash.
Here are the test videos:
Saibuster: https://streamable.com/ekbcu
Rush AX: https://streamable.com/6d5t0
Mark Vera: https://streamable.com/hkwpx

Finished up the legwork with the alien comm screens.
Killed some compiler warnings only to reverse them so it could build in OS X.

Been an interesting week because I've mainly worked on content alone.

Fixed Quasispace so that its animated bits are dark green/black like the original and the new Falaralalfali animated quasi hole: https://streamable.com/mglwf
Recreated the original Arilou comm screen thanks to DCzanik: https://streamable.com/mj3j7

There might be something I'm forgetting but that's the major stuff.

I've been trying to nail down the content so that I can finish up on the Windows installer. I don't know how well it's going to handle all the different content options.

EDIT:

Oh, right now I'm working on the possibility of using the alternate Kohr-Ah ship from Project 6014 as the default Kohr-Ah ship for this mod. Though it needs to be color corrected and darkened.
Without spoiling anything about why there is an alternate Kohr-Ah ship in P6014 I'll simply show it to you with what I've done so far:

« Last Edit: December 16, 2017, 05:37:08 pm by Serosis » Logged

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Re: MegaMod 0.8.0 Beta Release
« Reply #55 on: December 16, 2017, 05:51:31 pm »

Wow so much awesomeness!  What's this about DCzanik helping you with the original arilou com screen?  You got a hold of him?
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Re: MegaMod 0.8.0 Beta Release
« Reply #56 on: December 16, 2017, 06:10:34 pm »

Yeah I got a hold of him and he gave me special access to his work.
Well, a small chunk of it anyways. But with what he gave me access to I was able to reconstruct the Arilou comm screen and create the wonderful main menu graphics you saw in the OS X screenshot.

Hopefully that's all I need. I don't foresee any further content problems which is why I started hacking away at the comm screen code.
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The artist once again known as Kohr-Ah Death 213.

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darklord42
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Re: MegaMod 0.8.0 Beta Release
« Reply #57 on: December 16, 2017, 06:52:16 pm »

That make's me so happy to hear he is still around, and you have his blessing.
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JHGuitarFreak
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Re: MegaMod 0.8.0 Beta Release
« Reply #58 on: December 16, 2017, 07:40:53 pm »

Not really a blessing per se, just, "hey, here's some of the files I used."

UPDATE:

Just wanted to let you guys know that for all practical purposes 0.8.0-HD MegaMod is completed.
I'm running a fine toothed comb through it to see if I can find any missing RESOLUTION_FACTORS and whatnot.

Also I've fully integrated HD Remix. That whole animated Arilou homeworld and animated portal spawner hole were the
last bits I didn't get in to the 0.7.0-HD MegaMod.

I'll probably fully release this some time after X-Mas. Just to make sure I got everything. Though it could be before X-Mas.
Really depends on how willing I am to sit there with the .diff files and read off all the changes.
« Last Edit: December 20, 2017, 10:58:38 pm by Serosis » Logged

The artist once again known as Kohr-Ah Death 213.

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Re: MegaMod 0.8.0 Beta Release
« Reply #59 on: December 21, 2017, 01:51:04 am »

Awesome!!  I missed this because edits don't push the topic up.  Looking forward to trying it.  That was so much faster then I would have thought it would be to get to this point.
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