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Author Topic: MegaMod 0.8.0 Beta Release  (Read 10928 times)
JHGuitarFreak
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Re: MegaMod 0.8.0 Beta Release
« Reply #60 on: December 21, 2017, 03:19:37 am »

Toying around with separating all the different options into different config files.

Already done it with the cheats. No idea how it would be helpful except for those wanting to change settings via file.
It's unfortunate that there is no particular order in which the settings are saved within a file, just random nonsense.
No alphabetization or declaration order. Like the settings are thrown against the wall and that's how they're saved.

EDIT:

I'll just do it for the cheats. I'll save something like this for the next version.
« Last Edit: December 21, 2017, 09:42:37 am by Serosis » Logged

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Re: MegaMod 0.8.0 Beta Release
« Reply #61 on: December 21, 2017, 10:07:36 pm »

Yeah I got a hold of him and he gave me special access to his work.
Well, a small chunk of it anyways. But with what he gave me access to I was able to reconstruct the Arilou comm screen and create the wonderful main menu graphics you saw in the OS X screenshot.

Hopefully that's all I need. I don't foresee any further content problems which is why I started hacking away at the comm screen code.

Oooo!  Was he willing to help you with the porting some of those P6014 ships over as an add on?
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JHGuitarFreak
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Re: MegaMod 0.8.0 Beta Release
« Reply #62 on: December 21, 2017, 11:46:21 pm »

That's something I'll implement at a later time.

As it is I wanted to recreate the original as much as possible with features that existed within the other major mods.

That and I still have no idea on how to make them optional. The ship logic is hardcoded into the game and you simply can't plop
files in.  Hopefully it will work that way one day, but not right now.
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Re: MegaMod 0.8.0 Beta Release
« Reply #63 on: December 22, 2017, 03:14:17 am »

I thought I'd give building the current master of 0.8.0-HD on my new linux box a try. Especially since you are hitting the end.   It was going all right up until I was attempting to compile arilouc.c.  It's almost like I'm missing some header...

This is with GCC7.2.0.  Should I try a different compiler?

Here is the make output

https://pastebin.com/1FseHveF
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JHGuitarFreak
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Re: MegaMod 0.8.0 Beta Release
« Reply #64 on: December 22, 2017, 04:41:01 am »

Eek. I'll have a look at the comm files.

Also I have to facepalm whoever did the Syreen Ship Vault for HD.

It's simply a recolored Stargate, you know, from the film/show of the same name:


Couldn't even bother to remove the inner ring of constellations.

Now I'm going to have to find a suitable replacement because that is just fricken ridiculous.
« Last Edit: December 22, 2017, 04:43:25 am by Serosis » Logged

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CelticMinstrel
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Re: MegaMod 0.8.0 Beta Release
« Reply #65 on: December 22, 2017, 06:35:29 am »

(interestingly, Syreen ships have been stowed away, but Human ships not. And why not simply build new ships for the Syreen at your station instead of having to find them? - Yeah, game-wise it'll be a test if you can keep out of the Ur-Quan's fangs (fast enough in HyperSpace), and even test whether you are strong enough to actually fight their ships)
I think it was explained as the Ur-Quan not liking to waste resources? And perhaps the Syreen didn't have a chance to save a blueprint for their ships, meaning their only choice was to recover them directly.
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JHGuitarFreak
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Re: MegaMod 0.8.0 Beta Release
« Reply #66 on: December 22, 2017, 12:20:40 pm »

Created a new vault loosely based on the original.



I don't know why the HD team had to resort to cheap pop culture references.
I also replaced the device icon for the Moonbase because it was literally littered with pop sci-fi objects.

I simply took the Moonbase you see on the surface of the Moon from the original game and made it the device
icon for HD. Fits perfectly.
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Re: MegaMod 0.8.0 Beta Release
« Reply #67 on: December 22, 2017, 02:57:16 pm »

What were the HD bits you replaced referring to?
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JHGuitarFreak
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Re: MegaMod 0.8.0 Beta Release
« Reply #68 on: December 22, 2017, 10:11:42 pm »

* All pop culture references I can find made by the HD team themselves are removed. All of the original SC2 pop culture stuff is retained.

* Arilou comm screen is now based on the original

* Mineral orbs are based on the original colors

* The Kohr-Ah ship now uses alternate, edited graphics from Project 6014

* The blue grid at the top right in the ship graphics is more faithfully based on the original as well as cleaned up a bit.

* Mineral Values and Starmap keys have been edited and in one case recreated

* Syreen vault replaced with more faithful graphics

* Arilou homeworld replaced with more faithful graphics

* Moonbase device icon replaced with something that isn't a smattering of sci-fi objects

* Background stars in HQSpace are actual star points in HD

* Quasispace "stuff" recolored to match the original

* UI modified in the code to make HD match the original as much as possible without new content

That's off the top of my head.

EDIT:

I am now resizing the mineral balls to be a proper 4x scale.

UPDATE:

Recoloured the lander to be grey and made it rotate on its center of mass like in the original.
https://streamable.com/roec0
« Last Edit: December 23, 2017, 10:09:31 am by Serosis » Logged

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Re: MegaMod 0.8.0 Beta Release
« Reply #69 on: January 01, 2018, 02:52:27 pm »

Happy new year!

Looks like you have been quite busy.  Congrats on moving to Gamma. Smiley
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JHGuitarFreak
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Re: MegaMod 0.8.0 Beta Release
« Reply #70 on: January 01, 2018, 04:34:36 pm »

Thanks. Getting everything ready for the big release of the final MegaMod.

I'll have to have the mods update the first post of this thread so that there's not three different threads dedicated to the MegaMod.
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RE: MegaMod 0.8.0 Beta Release
« Reply #71 on: January 01, 2018, 05:00:08 pm »

I say it's important enough to have three treads! Cheesy

I didn't realize you couldn't edit old posts...
« Last Edit: January 01, 2018, 05:02:12 pm by darklord42 » Logged
JHGuitarFreak
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Re: MegaMod 0.8.0 Beta Release
« Reply #72 on: January 01, 2018, 05:22:40 pm »

After a certain amount of time has passed you can't edit. Which is fair.

I'd say combine the threads but that would be confusing as hell.
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Re: MegaMod 0.8.0 Beta Release
« Reply #73 on: January 01, 2018, 08:23:39 pm »

lock these old threads and have one new one once you've published....

Also, happy and healthy 2018 to everyone!
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Death 999
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Re: MegaMod 0.8.0 Beta Release
« Reply #74 on: January 02, 2018, 07:20:28 pm »

Yeah, that's why I moved Peeru over to SCDB. Couldn't go and fix things in the early chapters.

Now I probably could, actually.
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