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Topic: The MegaMod 0.8.0 has finally arrived! (Read 53223 times)
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darklord42
*Many bubbles*
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Posts: 208
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Thanks! Though it looks like I caught you in the middle of a change. I was just worried about inaccuracies in the information on your site, and the fact that loading your mod is in fact easier then you said it was, not needing additional launch commands and all on mega mod. The only real change I recommended was calling .zip, .uqm files. Which is more of a nitpick for my own sanity. UQM-MM is happy to load it either way.
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darklord42
*Many bubbles*
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Posts: 208
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I can't download it off his Soul's anymore. [EDIT] I guessed the link and was able to download it, but the links on the page need to be updated. And Soul, you were right before to have separate versions for the 0.7.0 based UQM/UQM-HD and the 0.8.0 based MegaMod. That is definitely the best way.
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« Last Edit: January 19, 2018, 01:29:59 am by darklord42 »
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darklord42
*Many bubbles*
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Posts: 208
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Ah, total rookie mistake! Sorry about that. I was really scratching my head why all that hard work on your site was completely reversed. I was thinking," was it something I said?"
That does look great! Great job!
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« Last Edit: January 19, 2018, 12:43:30 pm by darklord42 »
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darklord42
*Many bubbles*
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Posts: 208
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nice!
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darklord42
*Many bubbles*
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Posts: 208
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Ah, I still wonder if the orbit code is really a clang issue. I should find a little time to try to install clang and see if I get the same results as mac.
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spinacci
Zebranky food
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Posts: 19
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HI,
Before going off to deal with the Sa-Matra, I had to fuel up at the Starbase as the game reset the fuel to 0. I had fuel tanks but it wouldn't allow me to fuel up. Is this a bug? I had God Mode turned on and not sure if that affected anything. I was able to finish the game by enabling Infinite Fuel.
Thanks
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