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Topic: The MegaMod 0.8.0 has finally arrived! (Read 47626 times)
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PRH
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Nope, the problem is still there, even though the *special* words are now displayed with a different font (that looks ugly in low resolution, by the way). The spheres of influence have been fixed, though.
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« Last Edit: April 21, 2018, 01:39:08 pm by PRH »
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PRH
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Yes, I am.
The crash still happens when I'm reviewing the text, not listening to the speech.
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PRH
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The crash has been fixed, but there is another bug in the dialogue review screen. When the text spans multiple pages, there should be the word "MORE" surrounded by two dots at the end of the text (which is absent from the regular UQM version, by the way). When the crash was still present, the game just displayed a dot without the "MORE" word. Now it displays a dot and the M letter.
A new bug has also appeared with the Orz's *special* words - in the text review mode, a fragment of a *special* word is repeated - either just the asterisk, or a part of the word too.
There is also a bug with the Zoq-Fot-Pik - some of the lines appear over the wrong character (that is, some of the Pik's words are displayed over the Zoq and vice versa).
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« Last Edit: April 22, 2018, 08:44:50 pm by PRH »
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JHGuitarFreak
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The crash has been fixed, but there is another bug in the dialogue review screen. When the text spans multiple pages, there should be the word "MORE" surrounded by two dots at the end of the text (which is absent from the regular UQM version, by the way). When the crash was still present, the game just displayed a dot without the "MORE" word. Now it displays a dot and the M letter.
A new bug has also appeared with the Orz's *special* words - in the text review mode, a fragment of a *special* word is repeated - either just the asterisk, or a part of the word too.
There is also a bug with the Zoq-Fot-Pik - some of the lines appear over the wrong character (that is, some of the Pik's words are displayed over the Zoq and vice versa).
Well I know what that first one is all about. I know exactly what it is.
That Zoq-Fot bug has been a thing for awhile, I can see if I can fix it though.
____
Do you know if it's just one or two lines or if there's a whole host of wrong subtitle matches for the Zoq-Fot?
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« Last Edit: April 24, 2018, 06:16:55 am by Serosis »
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The artist once again known as Kohr-Ah Death 213. Get your MegaMod HERE
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PRH
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Certainly more than two. When I was talking to the scout in Rigel, quite a significant part of the subtitles was displayed over the wrong character.
I've noticed that the "MORE" word appears normally in conversations with races other than the Orz (I haven't downloaded the version where the bug has been fixed yet).
The game still crashes occasionally (very rarely) before the "red alert" sound is played at the beginning of an alien encounter. I've just had the crash when I attempted to meet the Mycon at Beta Brahe I.
...And yet another bug - when I'm fighting Tanaka, his ship panel on the sidebar shows no picture at all in low resolution. In high resolution, it does show a modified Scout picture with limpets attached to it, but there is nothing in the original low resolution.
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« Last Edit: April 24, 2018, 06:21:36 pm by PRH »
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JHGuitarFreak
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There is also a bug with the Zoq-Fot-Pik - some of the lines appear over the wrong character (that is, some of the Pik's words are displayed over the Zoq and vice versa). That Zoq-Fot bug has been a thing for awhile, I can see if I can fix it though. Do you know if it's just one or two lines or if there's a whole host of wrong subtitle matches for the Zoq-Fot? BTW, if MegaMod has absorbed the unreleased post-0.7.0 code in the main line, there were some major changes in it that may not have been entirely debugged. I specifically recall the core devs mentioning an issue with the ZFP speech. Yes, that would be the explanation for it. I can still have a go at it regardless.
Certainly more than two. When I was talking to the scout in Rigel, quite a significant part of the subtitles was displayed over the wrong character.
I've noticed that the "MORE" word appears normally in conversations with races other than the Orz (I haven't downloaded the version where the bug has been fixed yet).
The game still crashes occasionally (very rarely) before the "red alert" sound is played at the beginning of an alien encounter. I've just had the crash when I attempted to meet the Mycon at Beta Brahe I.
...And yet another bug - when I'm fighting Tanaka, his ship panel on the sidebar shows no picture at all in low resolution. In high resolution, it does show a modified Scout picture with limpets attached to it, but there is nothing in the original low resolution.
I must be missing his Scout picture then. That's just a content error.
Though the crashing before the red alert seems odd. You're not using the Bubble Warp cheat are you?
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The artist once again known as Kohr-Ah Death 213. Get your MegaMod HERE
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PRH
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Yes, the vanilla UQM must have the normal Scout image without limpets for Tanaka and Katana, because that's what the original DOS version had.
Anyway, I've installed your latest fixes, and they seem to work.
However, I've just had a crash as I was about to enter hyperspace. I think it's the same crash I had with the "red alert" effect, and I suspect it has something to do with music. I'm using the original MOD music currently, no 3DO or Precursors tracks.
Just encountered a really game-breaking bug - when I was at the Earth Starbase and tried to sell fuel, I could not - the fuel count suddenly jumped to 50 and stayed there. I also suddenly had only 13 RU left, even though I had around 12k before.
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« Last Edit: April 25, 2018, 12:26:01 am by PRH »
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JHGuitarFreak
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Yes, the vanilla UQM must have the normal Scout image without limpets for Tanaka and Katana, because that's what the original DOS version had.
Anyway, I've installed your latest fixes, and they seem to work.
However, I've just had a crash as I was about to enter hyperspace. I think it's the same crash I had with the "red alert" effect, and I suspect it has something to do with music. I'm using the original MOD music currently, no 3DO or Precursors tracks.
Just encountered a really game-breaking bug - when I was at the Earth Starbase and tried to sell fuel, I could not - the fuel count suddenly jumped to 50 and stayed there. I also suddenly had only 13 RU left, even though I had around 12k before.
Did it do this in the old releases?
Okay, figured out the fuel bug. Didn't compensate for resolution factor. Though the random crashes when entering hyperspace concern me.
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« Last Edit: April 25, 2018, 01:42:46 am by Serosis »
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The artist once again known as Kohr-Ah Death 213. Get your MegaMod HERE
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PRH
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If you mean the fuel bug, I have no idea - I haven't tried it in previous versions of the MegaMod. The vanilla UQM didn't have this bug, that much I know.
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