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Topic: The Ur-Quan Masters - questlines finally completely fixed (Read 6065 times)
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Soul Reaver
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When I played Star Control 2 years ago on my PC, I was blown away by how good it was.
When I ran across The Ur-Quan Masters some time later, I loved the project, and was particularly amazed to see that almost all of the dialogue had been voiced.
However, that joy was eventually marred by the discovery that some of the dialogue had been changed from the PC version - and not just in minor ways, but in ways that actually eliminated information not available anywhere else in the game - the the extent of breaking required quest chains, making it impossible to complete the game without reading a guide or random exploration. Some of the worst offenders where:
The Melnorme didn't reveal the game's time limit The Mycon didn't reveal the location of their homeworld The Syreen didn't reveal the location of Syra
I decided to do something about it. I planned to create three mods that would address this, and as of the day before yesterday, the last of those three mods is complete.
My Mycon voice mod restored the missing homeworld information - in fact, it's included by default in every HD release of The Ur-Quan Masters. Next I released a full Melnorme re-dub, voiced by yours truly, that adds in a lot of missing dialogue, including the missing time limit info. And as of the day before yesterday, with the help of Katie Otten and Serosis, I've completed a full Syreen re-dub as well.
These mods were created with the following priorities in mind (in order of importance): 1. Restore plot/game-critical information from the PC version (eg, the location of Syra) 2. Ensure dialogue is consistent with in-game lore 3. Keep as many jokes in as possible 4. Restore PC dialogue if it is different from 3DO dialogue
Serosis has kindly not only included these mods as options in the MegaMod installer, but even modified the game binary to allow for the restoration of some additional PC dialogue for the Syreen if the Syreen Voice Fix mod is detected.
Finally, you can play the game for the game fully voiced and complete all the required game quests by following the clues and directions given to you by the aliens you encounter.
I'm extremely proud of having completed these mods, and want to extend my sincere thanks to Katie Otten (www.katieotten.com) and Serosis (http://megamod.serosis.net/Releases) for all the assistance they have rendered to make this possible.
For a taster of the mods in action, see these youtube videos: https://youtu.be/OWt2wj7pFU8 https://youtu.be/12CxK3KG0t0 https://youtu.be/D2oQDA31zsc https://youtu.be/R2jBCErfG3s
For further information, see my site at www.warpstormstudios.com/uqmmod.
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« Last Edit: March 18, 2018, 11:03:22 pm by Soul Reaver »
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Death 999
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We did. You did. Yes we can. No.
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Thank you!
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Krulle
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*Hurghi*! Krulle is *spitting* again!
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Inded. Thank You, kind Sir!
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CelticMinstrel
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Huh, I'm a bit surprised. I haven't really liked any of the other revoicings I've heard, but this Melnorme one isn't bad. Though, I think you mispronounced "Keel-Verezy" - if I'm not mistaken, "Verezy" should be distinctly three syllables. (Pretty sure this was the case in the original dialogue.)
As for the Syreen, I don't think I like it as much. It's not bad, though. She did mispronounce "Yehat", which is supposed to be "YAY-hat", and one of the words in the second video also somehow sounded wrong ("perpetrating"), but I could be wrong on that one.
Listening to the first Syreen also made me wonder if that historical prediction would prove to be prophetic...
You didn't link a video for the Mycon, but I think I might've heard them on Serosis's site, in which case I didn't much like them either.
I'm kinda curious what the game logic changes were that you needed for the Syreen fix.
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Soul Reaver
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Huh, I'm a bit surprised. I haven't really liked any of the other revoicings I've heard, but this Melnorme one isn't bad. Though, I think you mispronounced "Keel-Verezy" - if I'm not mistaken, "Verezy" should be distinctly three syllables. (Pretty sure this was the case in the original dialogue.)
As for the Syreen, I don't think I like it as much. It's not bad, though. She did mispronounce "Yehat", which is supposed to be "YAY-hat", and one of the words in the second video also somehow sounded wrong ("perpetrating"), but I could be wrong on that one.
Listening to the first Syreen also made me wonder if that historical prediction would prove to be prophetic...
You didn't link a video for the Mycon, but I think I might've heard them on Serosis's site, in which case I didn't much like them either.
I'm kinda curious what the game logic changes were that you needed for the Syreen fix.
Honestly the primary reason for the revoicing is to re-insert the missing dialogue - providing a new voice is merely a side-effect of that goal. You CAN choose to stick with the orginial voices, but if you do, you have to be aware that you will not be given information crucial to finishing the game.
Regarding the Keel Verezy, no other aliens mention them so I'll give myself the artistic license to pronounce it how I like.
Yehat/Yayhat, yeah, you might have a point there. I'll see if I can get her to fix that. 'Perpetrating' is completely correct though.
What 'historical prediction' do you mean?
There is no Mycon video, but if you turn up the volume here: https://youtu.be/C2XkwD2qs5I?t=1540 you can hear it in-game. The Mycon one is not a full redub, just an attempt to re-insert the missing lines. I'm actually kind of tempted to do a full redub just because it would be more consistent, but that'll be a project for a different time. Besides, seeing as how the Mycon 'switch personalities' at the drop of a hat, and that some of their previous dialogue editing does cause some sudden shifts in tone/pitch, I think I can get away with it not being perfectly identical. You can hear all the modded lines on soundcloud: https://soundcloud.com/soul-reaver-3/mycon-056-full-v1 https://soundcloud.com/soul-reaver-3/mycon-043-full-v4 https://soundcloud.com/soul-reaver-3/mycon-066-full-v1
As for the game logic fix: In the 3DO version of the game, if you show the egg fragments to Talana, she gets angry and immediately commits herself and her people to getting revenge on the Mycon. She then immediately asks you to go and find their Penetrator ships.
In the PC version, this went a little differently. If you show her the egg fragments, she gets angry, but dials back and states that they will run tests and confirm what you're saying is actually true. The conversation then ends, chucking you back into space. After you go back to the starbase, she has an additional bit of dialogue, confirming that what you said is true, and that (most of) her people are onboard with getting revenge on the Mycon. Then she asks you to go and find the Penetrator ships.
I feel from a character perspective this is significant: in the PC version, she doesn't just arbitrarily decide on the behalf of her (near extict) people to go to war just based on what you tell her. She actually verifies the truth of what you say and gets majority consensus.
In terms of the game logic, the conversation had to be changed to end after the (HORRIBLE_TRUTH) dialgoue, so that it would play the (MUST_ACT) dialogue (not voiced and inaccessible in the 3DO version) when you next talk to her. All the game flags needed were already present. Serosis set it to use the PC logic when my mod is detected, otherwise it sticks with the 3DO logic.
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« Last Edit: March 19, 2018, 05:09:22 am by Soul Reaver »
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Zanthius
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One of the things i really dislike about most scifi tv shows, is that aliens often look very similar to humans. This is not the case for SC2. There most of the aliens look quite different from humans. So why not make a bit of an effort to also make the voices less humanoid? I don't understand this. It could make a huge difference to the game experience.
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Krulle
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*Hurghi*! Krulle is *spitting* again!
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You're using an universal translator. Made to translate into Human language. Wouldn't you expect a certain Human sound to it as well?
I would.
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Kaiser
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I love YaBB 1G - SP1!
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You do realize the game specifically mentions the universal translator (when you first meet the Orz), right?
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Krulle
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*Hurghi*! Krulle is *spitting* again!
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To a degree, it does. But I don't expect the translator to make the alien sound like a dog. Or bubblish because the other speaker is submerged in a liquid.
I still expect the universal translator's output for me to be in a way that is intended for maximum comprehensibility by my Human ears.
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