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Topic: The 12,000 credit question... (Read 8137 times)
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Lukipela
Enlightened
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Posts: 3620
The Ancient One
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I would definetly spend 12.000 creds in that case. Sure, you could have won a lot with those creds, but in long term thinking, having an edge with Melnorme could definetly prove very useful. And as a special custome, who knows what interesting technologies and fascinating trivia you may be able to buy? You might even get a credit card with them.
You really have thought this teory of yours through, haven't you? I have to admit, it's a fascinating idea that the melnorme would be this dependent on light, but is it really feasible? Surely, if this was the case, other races in other quadrants would have already figured this out, and taken over. I mean, if the Melnorme is duped as easily as that, by light emissions, then they would have such a huge weakness that they'd fall aprt as traders pretty quickly..
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Logged
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What's up doc?
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Shiver
Guest
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Ask the Pik? Isn't he mute?
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Kohr-Ah_Primat
*Smell* controller
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Posts: 495
Lady Marauder
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Surely, if this was the case, other races in other quadrants would have already figured this out, and taken over. I mean, if the Melnorme is duped as easily as that, by light emissions, then they would have such a huge weakness that they'd fall aprt as traders pretty quickly..
Well you have to also remember that you can't actually gather 12,000 credits in the game; I believe I read on Now & Forever that even if you gather the Rainbow World locations, all alien life forms from each planet, and are rewarded by the Umgah, you still fall short by a great deal. Basically this means you'd have to clear out the whole galaxy of life and yet some, if you wanted to buy this one fact. (An incredibly expensive purchase, in other words.)Technologies that are more potent than the ones your *Precursor* Ship's computer has in its database are available to you for only 150 credits each. (Which raises another point in the Melnorme/Mael-Num debate; how could Melnorme have such potent technology in their grasp unless they've been around a very, very long time.)
Granted, the base the Precursor Ship was found at probably only had the most 'basic' of defensive precursor technology, but my point is that you can obtain battle technology far superior to that of all the other alien races for all of 2,000 or so credits.
Even if the 12,000 credit purchase were to tell you that the color purple was a key part of their trading affairs, I am sure they wouldn't tell you how to use this against them. (Sure you can make your bridge emit yellow light, but their bridge still emits purple light, and they're obviously standing closer to their bridge. Are you really going to expend the resources to build an anti-purple light field generator thingamabober when you don't even know if it'll work against one particular race? Or even if it worked, who is to say they would agree to trade with you until you turned it off?
First and foremost among these factors is our unwillingness to GIVE away information about our history, psychology and mental powers, our unique physiology, the exact locations of homeworlds, or our potentially ominous, long-range plans. However, these important and relevant pieces of information ARE available for a nominal sum of Credits.
Information about their unique physiology/psychology for a nominal sum of credits? Hmmm...
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« Last Edit: April 07, 2003, 01:10:43 am by Kohr-Ah_Primat »
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We are the Ur-Quan Kohr-Ah. Our nature, the fulfillment of our fate requires your destruction. You are filth. It is now your time to be cleansed.
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Shiver
Guest
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Or maybe, just maybe, the colored lighting exists for mundane reasons and the 120,000 credit price tag was a joke.
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