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Author Topic: Syreen Diurnal Cycle  (Read 2359 times)
Soul Reaver
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Syreen Diurnal Cycle
« on: March 01, 2018, 11:17:14 am »

So I'm working on a mod to re-implement missing Syreen dialogue from the PC version of the game into the UQM version, fully voiced.
However, I've run into a snag.

There's a bit of dialogue where the Syreen talk about their diurnal cycles.

The original PC version originally uses this:
"Syra's gravity was a bit lighter than Earth's, and its day slightly shorter.
Our diurnal cycle is, therefore, quite compatible with yours."

The 3DO version uses this:
"Syra's gravity was a bit lighter than Earth's, and its day was fifty percent longer.
Our diurnal cycle is therefore different from yours.
We spend twenty hours awake, followed by ten hours... horizontal."

This was one of the few changes I actually wanted to keep from the 3DO version, because of the added innuendo.

However, there's a snag: if you travel to Syra, it shows:
Day length: 0.86 Earth days

Syra's undergone some pretty cataclysmic changes since the Syreen lived on it, but of those only the initial 'meteor' impact could really have affected the length of the day, and even then it didn't sound like it was strong enough to cause such a drastic shift.

So I also thought of a last option: I could possibly ask my voice actress if she would be willing to record the following as a compromise between the two, though I feel bad asking for more than I already have:
"Syra's gravity was a bit lighter than Earth's, and its day slightly shorter.
Our diurnal cycle is, therefore, quite compatible with yours.
We spend fourteen hours awake, followed by seven hours... horizontal."

Which of the three versions do you think I should use in the mod?
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Go to www.warpstormstudios.com/uqmmod for my dialogue and visual fixes for UQM and UQMHD!
Zanthius
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Re: Syreen Diurnal Cycle
« Reply #1 on: March 01, 2018, 11:31:37 am »

The last option, or change the day/night length on Syra to fit the 3DO version.
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JHGuitarFreak
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Re: Syreen Diurnal Cycle
« Reply #2 on: March 01, 2018, 02:09:58 pm »

I could take a crack at modding the code so that it matches the dialog if your package is detected and loaded.

What value do you need it to be?
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Re: Syreen Diurnal Cycle
« Reply #3 on: March 02, 2018, 01:10:01 am »

It seems that the 3DO version didn't even get the numbers right.

If Syra's day is 30 Earth hours long, then it is only 25% longer than Earth's day.
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CelticMinstrel
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Re: Syreen Diurnal Cycle
« Reply #4 on: March 02, 2018, 02:30:58 am »

Based on the opening post, Syra's day should be "1.5 Earth Days", or perhaps something like "1.48", "1.51", etc (something that would round to 1.5).

If you want to go with what PRH said, I guess you could set it to something like "1.25 Earth Days" or maybe 1.24 or 1.26; however, the discrepancy he mentions could also be supported by the Syreen concept of an hour being a little longer.
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Re: Syreen Diurnal Cycle
« Reply #5 on: March 02, 2018, 05:11:43 am »

Thanks for the offer Serosis and changing the day length isn't a bad idea.  However, where there is a contradiction/omission, I tend to consider most PC content to be more 'canon' than the 3DO ones, so I think the day being 0.86 the length of an earth day is the right one and the one I should stick with... all the more so since BOTH versions have that number listed for the planet.

The voice actress has very kindly agreed to do the extra lines, so maybe I'll use the extra lines instead so I get to include the joke without changing a fact that both versions agree on.

I don't think I'm going to start down the path of 'Syreen have a different concept of what an hour is' since I assume everything we hear the aliens say is translated via the ships universal translator.  And that translator would be smart enough to do the conversion into 'human hours'.
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PaulReiche
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Re: Syreen Diurnal Cycle
« Reply #6 on: April 10, 2018, 08:09:57 pm »

When I wrote the line, I REALLY wanted a 30 hour day myself, because working 12-14 hour days on SC2 was leaving me with very little time with my wife and kids, not to mention no time for D&D and other fun hobbies. I also really love sleep.  So I added a 30 hour day to the description of Syra to make it feel more like a paradise (at least to me).
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Zanthius
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Re: Syreen Diurnal Cycle
« Reply #7 on: April 10, 2018, 09:40:21 pm »

When I wrote the line, I REALLY wanted a 30 hour day myself, because working 12-14 hour days on SC2 was leaving me with very little time with my wife and kids, not to mention no time for D&D and other fun hobbies. I also really love sleep.  So I added a 30 hour day to the description of Syra to make it feel more like a paradise (at least to me).

You Americans have in general too many work hours during a day, and not enough vacation.
« Last Edit: April 10, 2018, 09:42:26 pm by Zanthius » Logged
Soul Reaver
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Re: Syreen Diurnal Cycle
« Reply #8 on: April 11, 2018, 07:39:17 am »

When I wrote the line, I REALLY wanted a 30 hour day myself, because working 12-14 hour days on SC2 was leaving me with very little time with my wife and kids, not to mention no time for D&D and other fun hobbies. I also really love sleep.  So I added a 30 hour day to the description of Syra to make it feel more like a paradise (at least to me).

Haha, ok.  Well, my patch was to restore the original PC version of the line, since it also bring the time in-line with the actual rotational period of Syra in the game.  So I'm afraid it's a 21 hour day in my patch.

It can still be paradise.  You only have to wait 14 hours before the Syreen feel it's time for... well, what they said.

While I'm at it: what did you think of my take on the Melorme, and Katie's take on the Syreen?  You can find them here:
https://www.youtube.com/watch?v=OWt2wj7pFU8 - Melnorme
https://www.youtube.com/watch?v=D2oQDA31zsc - Syreen
« Last Edit: April 11, 2018, 07:56:28 am by Soul Reaver » Logged

Go to www.warpstormstudios.com/uqmmod for my dialogue and visual fixes for UQM and UQMHD!
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