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Topic: UQM HD Roguelike (Read 2667 times)
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Schizoid
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The Ur-Quan Masters HD Roguelike
This is a version of the game in which star systems are randomly generated, resources on planets and all artifacts and rainbow worlds are randomly located. The position of star systems in the galaxy remains unchanged, but their content changes. The game allows you to generate thousands of dissimilar galaxies, making each playthrough unique. Also introduced the ability to adjust the difficulty of the game.
Download: UQM HD Roguelike
How to install: unpack the archive into the folder with the game UQM HD
How to start:- uqm_hd_rog_eng.bat - launches the English version
- uqm_hd_rog_rus.bat - launches the Russian version
- uqm_hd_rog_with_mods_eng.bat - launches the English version with additional graphical improvements
- uqm_hd_rog_with_mods_rus.bat - launches the Russian version with additional graphical improvements
add. graphical improvements include an improved appearance of ships and their descriptions, a black lander, classic slides in the intro and outro, and a fixed image of Talana. More info here Or:- create shortcut for uqm_hd_rog.exe
- in the properties of the shortcut in the object after uqm_hd_rog.exe add:
--addon engroghd (for the English version) --addon rusroghd (for the Russian version)
to use other mods, you just need to add their names to this line, for example: --addon engroghd --addon hdships --addon lander_eng --addon syr_fix --addon intro --addon sly_ships+ . On first launch, the game will create a RogueOptions.txt file that you can open with notepad and edit the following game settings:
- Seed - a whole number from 2 to 2147483646. This number affects the world created by the game, the location of planets and resources. The same number gives the same world. By default, the game generates a random number if the RogueOptions.txt file is missing. Want a new world - just change the number.
- ModuleCost - floating point number, for example 1.2. This number multiplies the cost of the modules for the flagship. For example, 1.2 will increase the cost of modules by 20%, and 0.5 will decrease the cost of modules by 50%. By default 1.0 - cost as in the original.
- Bio - floating point number, for example 1.2. This number multiplies the number of credits received from Melnorm for biodata and rainbow worlds. For example, with 1.2 you will receive 20% more credits, and with 0.5 only half of the credits in comparison with the original. By default 1.0 - cost as in the original.
. Feature list:- Random planets in star systems
- Randomly placed rainbow worlds
- Random resources on planets (minerals and living things)
- Ability to reduce / increase the cost of ship modules, bio-data units and the value of rainbow worlds
- Melnorme appear in systems near supergiant stars
- All artifacts and many game objects are located in random systems
- Many artifacts and game objects are located on random planets and moons
- Return radius is now visible on the star map
- Chances of natural disasters on the surface of planets and moons was adjusted
- Fixed some bugs and made other minor changes
- Separate save folder in the game directory
- The "PageUp" and "+" keys allow you to buy 10 units each. fuel / crew, and "PageDown" and "-" - to sell
- The "End" and "*" keys allow you to buy fuel / crew to the maximum
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- Added debug game mode --debugnout (uqm_hd_rog.exe --debugnout)
- The homeworld of the Androsynths is any planet in one of the systems of the Vulpeculae constellation
- Earthlings now have their own sphere of influence after talking with Hayes about the creation of the Alliance
- Syreens gain their own sphere of influence when they acquire their fleet
- Chmmr now have their own sphere of influence after transformation
- Surface report text color is now cyan for better visibility
- Ur-Quan drone is now green to avoid confusion with the red Slylandro drone
- Ur-Quan drone no longer immediately flies towards you, but orbits the Earth
- Admiral ZEX now has human and VUX toys in the background
- Mars tectonics and weather downgraded to Class 1
- Removed restrictions on the conditions and positions of planets (for example, Spathi has only one planet in the system)
- Increased the length of the captain name and flagship name
- Fixed a bug with displaying the flight radius on the map
- Star Search is now case insensitive
- Autopilot now shows destination (star name or coordinates) and distance to it
- The battlefield border is now displayed in full screen mode in battle
- Lightened and aligned many fonts and interface elements
- Improved cursor movement when landing on a planet
- Increased the speed of opening the curtains in the shipyard
- Increased orbit line size
- Increased device icons in the ship interface
- Calling ship descriptions from the shipyard and in battle mode no longer interrupts the music
- Many other minor changes and fixes
.Download.How to install:- Place uqm-remix-disc1.uqm in the game installation folder in ... \ content \ addons \
- Precursors remixes must be enabled in the game in the sound settings
.Differences from the Precursor's music pack:- Cmmmr - used an earlier and extended version of the track from Precursors, slightly corrected for better looping.
- Credits - the final credits now use a track, which was originally intended for quasi-space. The fact is that this is one of the best tracks from Precursors, but not very suitable for quasi-space. But for the final credits it's perfect. Precursors (Jouni Airaksinen) - Through the Angles of Space
- Hyperspace - for hyperspace now used a track closer to the 3DO-original from Precursors. Precursors (Jouni Airaksinen) - Lightyears Away
- Intro - the original PC-version of the Intro was returned.
- Melee Menu - for the Melee menu used another track from Precursors, again slightly corrected for better looping. Precursors (Jouni Airaksinen) - The Sentient Milieu - Ripples in Time
- Orbit 3-4-5 - returned 3 of 5 3DO-version tracks for exploring the planets.
- Quasispace - Quasispace now uses a track closer to the original of the early PC version. Precursors (Jouni Airaksinen) - Mystic Shadows
- Shipyard - for the hangar used extended re-edit of 3DO-version of the track.
- Slylandro_Ditty - used an alternate version of the Slylandro victory track.
- Space - the 3DO-version of the track is returned for ordinary space.
- Yehat - used a shorter version of the track from Precursors (shortened introduction). Taken from Project 6014.
Mismatch of text with audio tracks- Considering that some artifacts in the game have changed their location, there is a slight discrepancy between the displayed text in dialogs and audio tracks in the game. The text in the game changes dynamically in accordance with the new state of affairs, but the soundtracks have remained the same. There are not so many such cases, so either do not pay attention or turn off the "voices" in the game settings.
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.А team of like-minded people of the Russian Community of Star Control fans - sc.bursa.ru: .- Malin - programming
- SLY - ideas, working with texts and graphics, testing
If you encounter critical bugs or just find any errors in the game or text, please report in this topic.
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« Last Edit: December 22, 2021, 10:08:34 am by Schizoid »
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Schizoid
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For some reason, not all browsers allow downloading our files on this forum (as well as not displaying images in the topic description). This applies to all of our topics. If you have problems downloading, use the right mouse button and the "save as" option. Of course, there is nothing dangerous in these files.
At the moment, everything is displayed and downloaded correctly in Mozilla Firefox.
Images that may not appear in the top post: UQM HD Roguelike, Screenshot 1, Screenshot 2. Screenshot 3, Screenshot 4, Screenshot 5
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Krulle
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*Hurghi*! Krulle is *spitting* again!
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Well done, thank you. Don't have time to play it currently, but THANK YOU!
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Defender
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anybody still have this game i can download?
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Alvarin
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Tried the Wayback Machine, they have stuff, but not this mod.
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Defender
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thank you
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