Archivarix
Zebranky food
Offline
Posts: 8
|
There is an "Incoming Transmission" sound when a contact when the vessel makes contact with an artifact or a building on the surface.
First, where can I find that sound file? And second, are there any similar "human" sounds in the game? I'll gladly convert them to ringtones.
|
|
|
Logged
|
|
|
|
Death 999
Global Moderator
Enlightened
Offline
Gender:
Posts: 3873
We did. You did. Yes we can. No.
|
Unzip the .uqm file and look in the ui subfolder for .mod files. That might be redalert.mov
|
|
|
Logged
|
|
|
|
PRH
*Many bubbles*
Offline
Gender:
Posts: 209
|
No, redalert.mod is what plays when you come into contact with an alien fleet. The sound that plays when your lander crew reports to you is simply ui\menusnd01.wav repeated many times.
|
|
« Last Edit: September 03, 2018, 11:03:24 pm by PRH »
|
Logged
|
|
|
|
Death 999
Global Moderator
Enlightened
Offline
Gender:
Posts: 3873
We did. You did. Yes we can. No.
|
Oh, I missed the 'on the surface' part.
|
|
|
Logged
|
|
|
|
|
|
|
Death 999
Global Moderator
Enlightened
Offline
Gender:
Posts: 3873
We did. You did. Yes we can. No.
|
Would it recognize a zip file even if its extension is .uqm?
|
|
|
Logged
|
|
|
|
|
CelticMinstrel
Enlightened
Offline
Posts: 522
|
It can probably recognize it by the gzip header (ie, the first few bytes of the file).
(Or I guess the zip header in this case.)
It's possible to get a Mac to recognize it too (I've done it for Blades of Exile), but it requires a little work on the programmer's part (some plist entries), which I imagine they might not have done in UQM.
|
|
« Last Edit: September 25, 2018, 06:00:48 am by CelticMinstrel »
|
Logged
|
|
|
|