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Topic: Fan-game: HUNT OF THE KOHR-AH (Read 5414 times)
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Szczepaniak
Zebranky food
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I love YaBB 1G - SP1!
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I'd like to introduce an Ur-Quan Masters fan-game, which I programmed:
Hunt of the Kohr-Ah
http://www.filedropper.com/huntofthekohr-ahv25
It took about 120 hours to write, and uses about 3000 lines of code (it's only a 10mb) download. Think of it as a cross between the computer classics Oregon Trail and Masters of Orion, but using the characters from The Ur-Quan Masters, and with a theme similar to the Battlestar Galactica reboot for TV.
Imagine if the Kohr-Ah had won the doctrinal conflict, had wiped out life across the galaxy, and were now hunting the human race.
The Arilou appear suddenly, give the last remnants of Earth's survivors a pre-programmed jump gate engine, and your task as fleet captain is to guide everyone to the final destination and some answers.
You need to manage food, water, fuel, plus minerals & chemicals, balancing it along with hull integrity, biological health, morale, skills, science, and law & order.
To do this you need to assign your dwindling crew to various fleet positions: recycling, hydroponics, fleet repair, cruiser construction, medical facilities, training, military police, entertainment, navigation, science research, and finally - a network of spies which monitor Kohr-Ah sympathizers. Amidst the fleet is a secretive cult which venerates the Kohr-Ah and will try to sabotage your efforts.
During gameplay you can manage the crew roster, harvest the current star system for resources, hunt down nearby Kohr-Ah ships, tax the fleet, scrap cruisers for resources, jump to a new system, or simply wait...
Combat can either be automatic, or manual where you issue typed commands to the squadron.
Consider v2.5 as a sort of beta release. I've quashed as many bugs as I could, so really it needs playtesting by others. Please let me know if there are any bugs, or if anything doesn't seem right. Every stat and every crew roster affects just about everything else, so the numbers can seem a little weird at times.
Content wise it's broadly finished. I only intend to tweak the internal algorithms, or maybe add an Easter Egg or two.
It started off very difficult, so I kept making it easier, and now I think it's too easy, but I also know how everything works, so... I dunno? There are instructions in the ZIP which also contains gameplay tips. Let me know if you'd like some more tips.
The game can be finished in less than 90 minutes if you're playing casually, or about 5 minutes if you exploit certain things.
I hope everyone enjoys this. I'm a long time fan of UQM (the GameFAQs guide with the star system list was uploaded by me), and I really wanted to create something inspired by UQM. Also I was disappointed there were no decent games based on the premise put forth in Battlestar Galactica.
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Krulle
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*Hurghi*! Krulle is *spitting* again!
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Sounds interesting, won't have to time to play in the near future, alas.
Thank you!
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CelticMinstrel
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Might be interested in trying this sometime, if I can get past the fact that filedropper seems to want cookies in exchange for the download.
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Szczepaniak
Zebranky food
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I love YaBB 1G - SP1!
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Is it possible to switch Firefox or whichever browser you use to anonymous mode, which deletes all cookies afterwards? It only allows them temporarily in that situation.
Alternatively I'm open to suggestions on where to host it. Filedripper was the first one I saw which did not require that I start an account. If there's another place which allows me to just click "upload file" and then paste the link, I will upload version 2.6 (since I made a very tiny modification to it). I'll also include the source code for it.
Also, if anyone plays it, I'd like to add: You can only harvest one resource at a time from planets. You select your number of cruisers, move the icon to the required resource and hit enter. My brother was playing yesterday and complained it didn't always work, because he though you could stack cruisers up on each of the resources. It's only one at a time, by design.
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« Last Edit: July 06, 2018, 09:35:38 am by Szczepaniak »
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Malin
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Link is not working. Could you put it to Google.Drive or something simular, for reliability?
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Szczepaniak
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Nope.
You literally signed up a couple of days ago to this forum just to ask me to reupload my fan-game?
My Melnorme spidey senses are tingling, and telling me that you're from Stardock, setting a honey trap so that your lawyers can sue me for making a fan-game. Stardock would litigate their own grandmothers if they could!
Also, I had one of the mods check your IP address and prior inbound URL which basically confirmed this. You're a Stardock employee.
As such, my official response is: THERE IS NO FAN GAME CALLED HUNT OF THE KOHR-AH.
I did not spend 120+ hours writing 3000 lines of code.
This topic does not exist.
THERE IS NOTHING TO LITIGATE HERE!
But mainly, only one person responded to this thread in the many weeks it has been up. So clearly no one has any interest. So your post is very suspicious, Stardock employee.
I have since finished the game, it is now v3.0. But it will never see the light of day until I have both the blessing of Fred and Paul, and also the Stardock litigation against them has cleared up. Someone in another thread, wanting to make their own fan game, was told that maybe even both parties would need to sue them to show the courts they maintain the rights to the work.
NO ONE IS LITIGATING ME!
So, as I said, the game does not exist. It will never exist. Not until I have a cast iron guarantee of NO LITIGATING.
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Death 999
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We did. You did. Yes we can. No.
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Duuude. They'd lead with a C&D which is just telling you to stop. Specifically asking for it in advance would be counterproductive in this regard.
Plus, as far as I know, they never even tried to make a trademark claim on Kohr-Ah.
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Szczepaniak
Zebranky food
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Cool! Well, I was half joking anyway.
I went and Google Translated that forum, and someone said my username was familiar?
Anyway, I used your public email here, pegasys, to send you the file via WeTransfer. It's 10mb and a ZIP file. It's the "final" version, v3.0.
Inside is also the source code, a BAS file, in case you or anyone else wants to play around.
Given how little interest it received I'm too lazy to find a free/anonymous hosting platform. Feel free to share it around if you like.
You should get an email with a download link. If you do not, let me know.
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Krulle
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*Hurghi*! Krulle is *spitting* again!
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Just ran it test-wise.
Interesting concept.
I might need more time to understand the interactions of my actions and the results, as well as reading the information screen.... Well, maybe next week.
Thanks for putting in the effort, very much appreciated!
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Szczepaniak
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The compiler is QB64, or QBasic 64. The June 2018 build. Different builds are not always compatible. Older builds actually had better JPG functionality, but the latest build requires no DLL files, so I went with the latest at the time (sacrificing easy JPG usage).
You can translate it into Russian, but QB64 does not support the Cyrillic font. It's basically basically a modern variant of the old DOS based QBasic, which used the standard or regular ASCII.
The most important thing for translating is probably the instructions in the Word document, since there's not much text in the game itself. Also expand on or add stuff to the Word document, since I got bored writing it. A friend who played the game, for example, did not realise that after your first jump to the first system, you should send out all available cruisers to search for water, since you get a massive bonus, enough to last about 25% through the game. Since it has a really high yield. But he was worried about losing ships so only ever sent our two at a time. Which is fine, but only if you're down to like four or three, and running out.
Meh. It's not particularly well balanced. Or explained.
Feel free to do what you want with it - translate the game, or the Word document, or edit the game parameters to improve it. I dunno. I had fun making it but I've lost any interest in doing anything more with it since it's freeware.
However, if anyone wants to change the theme and characters to a non-copyrighted setting, and make a cool iOS or Android game, I'm happy to sign a contract for royalties.
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« Last Edit: September 19, 2018, 06:11:10 pm by Szczepaniak »
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Kwayne
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Seems I was waaay too preoccupied with Origins assets to take notice of this. Will definitely try in the long weekend.
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