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Topic: Holy what the heck!? (Read 2839 times)
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Mormont
*Smell* controller
Offline
Posts: 253
I love YaBB 1G - SP1!
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Go talk to commander Hayes and you'll find out about what happened to the Spathi (no, they aren't dead). Then visit their homeworld, cause there's a nice item there
Do you have any Spathi ships left? If so, they make good Kohr-ah killers. Practice in melee. The trick is to continuously run away, fire your rear missiles, and jink to avoid the blades.
And don't worry too much about the Syreen and Zoq-Fot-Pik (well, the ZFP will be attacked by one single marauder a few months after you make a formal alliance with them). You see, the Kohr-ah are occupied with their war against the Ur-quan (it's a long story).
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« Last Edit: April 12, 2003, 09:38:28 pm by JWJ »
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Mormont
*Smell* controller
Offline
Posts: 253
I love YaBB 1G - SP1!
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Well, about the melee - there is a downloadable fix that works on some computers: http://www.4u-servers.co.uk/~striker/ If that doesn't work, then post in the tech forums. They say that they'll fix it in the next version though.
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« Last Edit: April 12, 2003, 10:15:52 pm by JWJ »
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Nic.
Guest
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If you can't beat the Marauder, I suggest meeting the Orz and making an alliance with them. Once you get a couple of their ships in your fleet, you'll be able to kick some Kohr-Ah booty. OK, I'll bite: what is the general strategy for taking on the Kohr-Ah with the Orz? By my metric, their weapons have greater range, each shot can block three of your shots (and they're bigger, making this trivial) and they can spit out more of them than you can in the same timeframe. Their turning rate is about an even match for your maneuverability, and the F.R.I.E.D. is a dandy anti-marine defense. (and in the event that someone does get on board, they've got gobs and gobs of crew to burn through).
In a one-on-one fight, I've occasionally gotten lucky with the Orz (coming out with exactly 1 crew) but usually the Kohr-Ah shows me how it's done in very short order. What am I missing?
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