The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
October 03, 2024, 04:50:45 pm
Home Help Search Login Register
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Melee customization desperately wanted
« previous next »
Pages: 1 2 [3] Print
Author Topic: Melee customization desperately wanted  (Read 7338 times)
Captain Smith
Guest


Email
Re: Melee customization desperately wanted
« Reply #30 on: April 12, 2003, 03:33:50 pm »

I agree about the randomness.  Some battles it's OK, but others it gets annoying...like a asteroid coming along and bouncing you right into incoming fire (or away).

One thing I'm really noticing the asteroids and the planet on is the current battle I'm working to master: VUX (me) vs. Kohr-Ah.  Probably the worst two things randomly are the asteroids (blink into my ship, fly right into a cloud of blade mines - DEAD ship), and the warp-in locations (remember VUX has the close warp dealy about them - if I warp right in front of a Kohr-Ah, I'm dead without a chance).

If you're wondering, I'm getting close to .500 now (I play against 5 Kohr-Ah ships and a full list of VUX ships - the point totals are very similar).  Usually one VUX dies for every Kohr-Ah.  The factor where the asteroids usually hurt is where I'm stalking and waiting for my battery to go up so I can slice the Kohr-Ah apart...  And if you're wondering, usually my ships die when I try to get behind them while limpeting - the VUX seems to not be able to dodge the blades at full speed...probably will figure out a way eventually...  I'm up to about .200 now on taking a Kohr-Ah out from full strength using a single VUX ship....  It's fun for me right now.  Grin
Logged
AnonomouSpathi
*Many bubbles*
***
Offline Offline

Posts: 156


Spathi?  What spathi?  You're imagining, hunam.


View Profile
Re: Melee customization desperately wanted
« Reply #31 on: April 12, 2003, 05:08:30 pm »

You might be better served by asking for a camera option to have the view locked to your ship, instead of relative to the positions of you and your enemies.  The problem is less the asteroids themselves, more that you can't tell they're there, while the CPU can.
Logged
Pages: 1 2 [3] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!