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Author Topic: Ur-Quan Psychology 101  (Read 7003 times)
Lukipela
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Re: Ur-Quan Psychology 101
« Reply #15 on: April 12, 2003, 03:22:29 am »

It's funny that. You'd think, if you wnet to the Quan  spehres and learned about the whole doctrinal war thingy, you'd be able to tell all races "These guys are gonna kill you, no HAR HAR, and worse then Dogar and Kazon!" But you don't. I'd have taped the Quan transmissions, and used a caster to beam them all over the bloody place....
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Re: Ur-Quan Psychology 101
« Reply #16 on: April 13, 2003, 02:13:47 am »

I think not telling other races that they're about the be completely obliterated by big black caterpillars is a better idea...  better not to spread panic when the galaxy is already such a dangeorus place.   Grin
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Re: Ur-Quan Psychology 101
« Reply #17 on: April 13, 2003, 03:06:26 am »

Quote
I think not telling other races that they're about the be completely obliterated by big black caterpillars is a better idea...  better not to spread panic when the galaxy is already such a dangeorus place.   Grin


But if you *did* tell them, you could always say, "They're unstoppable! Well, almost. I have a way to stop them, but of course, I'm only going to share it with you if you do exactly as we say."

And then you could always show them footage of individuals offering to side with them, and be obliterated instead.
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Shiver
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Re: Ur-Quan Psychology 101
« Reply #18 on: April 13, 2003, 03:53:53 am »

If every species in the area went after the two Ur-Quan races, they'd get blown to pieces by the Sa-Matra. Hell, they wouldn't even stand a chance against the conventional fleets seeing as how the really powerful races (Utwig, Yehat, Orz) don't have enough ships. That's where the Chmmr come in. A hyperwave broadcast pleeding for such a battle would only lose the game faster right up until after the Sa-Matra is destroyed, which is kind of what happens.
« Last Edit: April 13, 2003, 03:56:58 am by Shiver » Logged
Lukipela
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Re: Ur-Quan Psychology 101
« Reply #19 on: April 14, 2003, 01:35:44 am »

Well... Allying with someone doesn't necessarily mean that you absolutely have to throw their fleets against the ur-Quan in a futile attempt...

Trying an alternative approach, you could get all these allies, get given the quest objects rather quickly, get given unlimited resources, get the opportunity to include all the different ships in your fleet, and be able to go finish the game (the same way) much quicker...
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Re: Ur-Quan Psychology 101
« Reply #20 on: April 14, 2003, 02:34:51 am »

Gameplay gentleman!
Of course, I prefer it when the game give some kind of logical reason, but at the end it gameplay that counts.

Having unlimited RU, all the ships, or an even bigger better supership might SOUND nice cool and fun, but at the end it's not.

Of course, we can still guess for some kind of "logical" reason for all that... Smiley
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Lukipela
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Re: Ur-Quan Psychology 101
« Reply #21 on: April 14, 2003, 02:48:35 am »

You are of course entirely correct from a gameplay point of view UAF. After all, if the game went like this, all you'd need would be some recorded Kohr-Ah statements and then you'd build the final weapon, and win. Bo-ring.

owever, I think we're discussing this more from a "if this was the real world" kind of view (or at least I am), and we're just saying that there are some things that could've made the captains work a lot easier, if he hadnät been busy collecting minerals and killing Traddash all the time Smiley
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Re: Ur-Quan Psychology 101
« Reply #22 on: April 14, 2003, 08:42:58 pm »

Yeah I know, what's with that? *mining* while all this nastiness is going on?

The guy hears about Ur-Quans overrunning all of known space, and his home planet is enslaved. What's he do? Go space mining for a couple years... *Mining*

A year later, some space station newbie comes up and asks him how the war fares, and the captain shrugs.

"Don't know, been too busy collecting shiny rocks on other planets. See? Isn't it shiny? Just a few hundred more and Commander Hayes says he'll give me another turning jet for my ship! Wheee! Round goes my ride, round round!"

"Uhhh... don't you have... planets to free... Ur-Quans to kill... uhm....slave shields to tear out?"

"But, the shiny rocks! Shiny!!"

"How much longer do you expect to...collect shiny rocks? I mean, I don't imagine the Quans are going to stay away much longer..."

"Years! Years and years! Shinies!"
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Re: Ur-Quan Psychology 101
« Reply #23 on: April 14, 2003, 11:49:58 pm »

I want me GOOOLD!
Give me all yourr prrecious stones, give me all yourr gold!

It shines and sparrkles so nicely!
Oh, I like the way it shines, shines, SHINES!

And it's all mine! MINE!
You cannot take it away frrom me - NEVERRR!

BWAHAHAHAHAHAHAHAHAHAHA!
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Lukipela
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Re: Ur-Quan Psychology 101
« Reply #24 on: April 15, 2003, 03:23:28 am »

The two of you make a terrific comedy duo. Glad to see your back to full steam GM....

But you are seriously starting to sound like Gollum, so maybe you should be a bit more careful around gold in the future? Wink

And it's not just the mining...

"So Captain, how fares the battle against he Ur-Quan?"

"Oh quite well, quite well, look at all the funny animals I've stunned and stowed into the aft cargo hold"

"Err.. How exactly are these creatures going to aid us in out battle against the dreaded Ur-Quan? They aren't even sentient!"

"But they're so cute! Look at that one, it looks like a Spathi on speed! And they twitch so adorably when we zap them... My pretties.. mmm..."

"Umm sir? The roster says that during your pursuits of these... pets, you've lost quite a few crewmembers, crewprices may begin to increase soon..."

"Oh yes, some of them can be quite feisty.. don't you worry your little head about the crew, I'äve already decided to replace them with these bee swarm kind of thingys! It's gonna be great, just me and my spacebees! Oh, we'll have so much fun, won't we my preciouses?"
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Re: Ur-Quan Psychology 101
« Reply #25 on: April 15, 2003, 10:31:54 pm »

Well when I play it's more like this:

"So captain, how fares the battle against he Ur-Quan?"

"Well, I've been killing tons of VUX lately. Look at all the VUX salvage parts I have in my storage!"

"Excellent captain! So you're taking out the Hierarchy allies first?"

"Allies? who... oh the VUX?? No, I just do it for the RU. It's much safer then getting down to those planets.
Although I don't think it's healthy for Fwiffo's mental health..."

Fwiffo: "VVV... VVV... VVV... VVVUX... VVV..."
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