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Topic: The final battle... (Read 7216 times)
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Zeroarmy
Frungy champion
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Posts: 98
I love YaBB 1G - SP1!
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Has anyone gotten past the final battle? I've tried to do it several dozen times already and I always lose (a few times i've managed to destroy all but one of the power units). So, is it just me or is the melee just too fast for everyone?
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Shivam
Zebranky food
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Posts: 36
Pkunk-ra
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According to the manual text, the final battle is unwinnable due to collision detection bugs.
(what i really want to know is how people got there so damn fast!! i just barely got the quasispace spawner, and the pkunk...i'm prolly playing this all wrong =)
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Zeroarmyrs
Guest
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Fast? It only took me two days to get to it, (i've been trying to beat it since last night) so those who have dsl must've done it a couple of days before me. Anyway thanks for the info...The odd this is that the hardest two power units (or so it seems) to beat are the ones on the top left and bottom right, but I've been able to take out both at different times.
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Zeroarmy
Frungy champion
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Posts: 98
I love YaBB 1G - SP1!
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Uh why'd you bring this old topic back up? There are two others about this and as said in them I was able to take out all power units, but it was much harder then in the PC version because the melee is faster then it should be in the Alpha version.
Oh and by the way you should only have one fuel tank on your ship when going after the Sa-Matra. The second one isn't needed, so it takes away from an extra crew pod that can be put in.
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Mage
Guest
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I can destroy all of them except for the top left...seriously, I spent over 20 minutes shooting it and it did nothing...the bottom right was also very troublesome. The gameplay itself doesn't feel any faster than when I played it a long time ago, but hell this sucks. How exactly should one aim to destroy those last 2 bubbles? Off target and on the asteroid?
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Mage
Guest
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Winning doesn't do anything? Oh, I planned to use an utwig jugger to take out those projectiles once the shield was up, then just drop the ship in.. what happens if you destroy all of the bubbles?
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Mage
Guest
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I tried beating it again and only got it down to the top left bubble again... I did notice this time though that it's as if the red circle is circumscribed by an invisible square shield...using the utwig jugger and seeing its shots form a 90 degree angle around it sort of clued me in on it. Also, using the arilou and shooting right beside it, none of the shots can reach the bubble. I was able to destroy the bottom right one using pointblank arilou shots (once I took it out using a pkunk but I spent like 5-10 minutes shooting it and died experimenting...it was cool though 1 utwig + 1 pkunk and i got it down to 2... that pkunk reincarnated about 10 times though, think maybe reincarnation is a factor of how many times you mock your enemy)
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Zeroarmy
Frungy champion
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Posts: 98
I love YaBB 1G - SP1!
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If you beat the power units and all of the fire balls/green deflectors you will not be able to get past the force shield that protects it in front (the picture disappears, but it's still there).
Well like I said the top left power unit is hard to beat, but not impossible. It also takes be forever to take it out, so I'm not going to bother anymore in this version. However, if I were you I'd aim for tat top left and bottom right ones right from the start. That way you don't waste your time trying to get rid of all of them, if you fail. Oh and it's already been said that the Pkunk's resurrection rate is 50/50, so I guess we have to force our minds to stop playing tricks on us (I used to think similar things, but then again I also thought that lightning on planets would always aim for my lander).
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Drew Paros
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You can't win anyway even if you take out all the shield generators because the game wont let you in even when the shield drops. (I see someone already pointed this out.) Anyway, I discovered a good way to defeat the top left and bottom right shield generators. I thought about it for a while and realized that the damage inflicted by the Shofixti self-destruct attack is dependent only on range, and that no collision detection is used. Therefore, the difficult shield generators can be taken out with self-destructs... one self-destruct will do it if you can get close enough. You'd be surprised how hard it is to get a Shofixti ship close to the Sa Matra before those fireball things catch up with you.(I remember the Shofixti being faster in the original PC version, but maybe that's just me.)
So here's a challenge to try if you're bored.
Take 8 Shofixti and 4 other ships (I used the Utwig) to the Sa Matra and take out the generators. You can bring fewer Shofixti, but keep in mind that about half of them will probably be destroyed before they get close enough to the Sa Matra, so unless you're a really good pilot, you need to bring extras. Also, it's a good idea to use the Shofixti ships first. Take out the top left and bottom right generators, and any others that have given you trouble (the bottom right gives me trouble sometimes). It took me around five tries or so to do this, which is a higher success rate than any of my other attempts. (I've tried with 12 Utwig ships like a hundred times to no avail!) Also, someone mentioned concerns about the fireballs and green things that repel you after the shield generators have been taken out. Once the shield generators are down, no new fireballs or green things are produced, so once you destroy all of them, its safe to take out the Precursor ship. (Everyone probably knows this already, but I was surprised when I noticed it... did it do that in the original PC version? I haven't played it in years.)
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Arrow
Frungy champion
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Posts: 78
o_o
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Yes, it did that in the PC version. I'd just blow all the power units up, then site in one spot and let the leftover fireballs and green things smack me, usually killing whatever Pkunk Fury I had at the time, but it made it safe to bring my Precursor Ship in.
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sun
Zebranky food
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Posts: 16
technique ja nai
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I find it so weird people consider the green things a problem. The best way I've found to a get Shofixti near the Sa-Matra is to sacrifice a crew member and bounce off a green thing. Similarly the best way I've found to destroy shield generators is to bounce a Yehat Terminator off the green things so that you move faster than the fireballs and strafe the Sa-Matra repeatedly. It doesn't even cost crew in this case since Terminators have shielding. Its almost impossible to lose a Terminator in this battle using that technique. The guns are also much more powerful than the Pkunk. Precursor ship? Again, charge the opposite side of the Sa-Matra as the wall opening, bounce off a few green things and if you aimed correctly you will be inside the opening on the other side before the green things can get there.
Erm, btw, the end movie isn't implemented yet (easily downloadable though). So if you try the updated exe or source and beat the game just be aware you just get credits at this point. ^^ It doesn't defeat the fun of playing around with the Sa-Matra battle and the game itself (which is an alpha anyway), but some people didn't take it well.
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