The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
September 26, 2020, 04:20:02 pm
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  Strategies (ship vs. ship melee)
« previous next »
Pages: [1] Print
Author Topic: Strategies (ship vs. ship melee)  (Read 3362 times)
Fsi-Dib
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 182


The Crimson Corporation


View Profile
Strategies (ship vs. ship melee)
« on: December 20, 2002, 05:21:28 pm »

Post here all great tactics to win an unlikely enemy with a not fittable ship. For example:

Mycon (you) vs. Utwig (comp, awesome)
Okay. You are faster than the Utwig, so go merry-go-around. Shoot the plasmoids when you can. Now you ask, what's the point. Simple. When you fire the plasmoid, it starts following the Utwig, but because you are going round, so is the Utwig, and the plasmoid gets weaker. By the time it's almost hitting it, the Utwig starts to use it's battery, and isn't getting enough energy from the weak plasmoid. Once the battery is empty, he's done for! Grin
Logged

The unofficial music critic.
Flewellyn
Guest


Email
Re: Strategies (ship vs. ship melee)
« Reply #1 on: December 20, 2002, 06:03:13 pm »

Arilou (you) vs. Kohr-Ah (Awesome AI):

Utilize the rapid turning and intertia-less thrust of your ship.  Begin by staying at long range, away from the ship, and make rapid course changes to avoid each blade disc fired by the Marauder.  Each time you move out of the flight path of a blade, the Kohr-Ah will fire a new one.  

Continue this process until the Kohr-Ah runs out of battery power, then move in rapidly.  Unload your lasers at the ship from behind, then move quickly(!) away.  At medium range, move into the sights of the Marauder, and repeat as above.

I used this tactic a lot in Kohr-Ah space to pick up RU from the wrecks.  In SuperMelee, it's nice for frustrating an opponent who prefers the big ships.
Logged
Mead
Guest


Email
Re: Strategies (ship vs. ship melee)
« Reply #2 on: December 20, 2002, 08:58:34 pm »

I spent the bulk of my melee time mastering the pkunk, with a fair amount of practice, you can beat *any* decently skilled human opponent or the computer, no matter what ship you're up against.

Here are the best ways of beating each ship with a Fury.

Androsynth Guardian- Requires a lot of patience, but unless you lose your cool, a certain victory. Fly close, niggle with a few well placed bullets, and either steer clear of the bubbles or use your speed to evade his comet form. Once his fuel is depleted and he drops back into normal mode, make sure you're close enough to pump him full of bullets before he can recharge his battery, then let him use either his primary or secondary weapon against you, evade, and repeat with another attack run. Unless you do something stupid, an easy win ensues. Difficulty Rating: 5.

Arilou Skiff- Makes for some fast and furious battles, but the Pkunk has more crew, is faster, and most importantly, has a bit more range on its weapons. Use this to your advantage, and close, rake him with bullets, but stay just far enough away to evade the laser. Use your superior speed and manouverability to maintain that distance, and pick off his crew one by one, whilst staying safe. Frustrating as it may be to you, him teleporting only prolongs the agony. Just hang in their, and keep spraying the bullets around.. you'll chance a few hits, and you only need six. You're going to need to be significantly more coordinated and with some decent reflexes to win this one unscathed. Difficulty: 6.

Chenjesu Broodhome: This one is a real bastard to win. You'll outrun his DOGIs and he is never going to hit you on the full, but the problem is whilst its easy to slip behind a broodhome, close, and pump in a few rounds, a canny Chenjesu player will simply tap fire a few times, sending crystal fragments in ever direction- 4 hits from this lot, and you're dead. Again, its possible to just the right range, which will be far away enough to be able to get a few hits on him, but not close enough to be hit by his crystal shards. Another possible solution is suckering him into wasting all his fuel, either on pointless DOGIs or by trying the above tactic to hold you at bay, and then pumping as many bullets into him before he can get any fuel back. Failing that, pray for resurrections. This matchup isn't impossible to win, but you're going to need an incompetent opponent or godlike reflexes to be sure of pulling it off.
Difficulty Rating: 7

Chmmr Avatar- Already posted my thoughts on how to beat it with a Fury on another thread.. Difficulty Rating: 9

Druuge Mauler- Put simply, don't get shot. Present yourself as a target to make him waste valuable fuel (and crew) on rapid fire shots at you, but just so long as you keep on twisting and turning, he's not going to hit you. Wait till fuel is depleted, then close and finish him off with a few attack runs.
Difficulty Rating:4

Ilwrath Avenger- A difficult ship to beat and remain sane. Given the extreme short nature of its wepaon, to win with a fury, close, fire a heap of bullets, but stay clear of its main weapon. Guesswork is and logic will keep you from bumping into a cloaked avenger, and provided you keep your cool, eventually, your Fury will do enough damged to take it out.
Difficulty Rating: 7

Kohr-ah Marauder- Surprisingly easy, once you figure it out. Just stay very focused, close enough to lure out a F.R.I.E.D or two, evade with extreme caution, then close to super short range, pump as many bullets into him as can, then fly off, recharge, and go on another attack run. Keep this up, and avoid getting hit by his very damaging weapons, and you'll win easily. Difficulty Rating: 5


Well thats the first lot, more to come
Logged
Scott
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 179


does whatever a spider can


View Profile
Re: Strategies (ship vs. ship melee)
« Reply #3 on: December 20, 2002, 09:52:54 pm »

Quote

Here are the best ways of beating each ship with a Fury.


See, my strategy with the Pkunk has always been to just hope they keep coming back to life.  Wink
Logged
mstr
Guest


Email
Re: Strategies (ship vs. ship melee)
« Reply #4 on: December 21, 2002, 05:29:38 pm »

Computer's stupidity is too easy to exploit, so things like draining ur-quan by destroying it's fighters or beating utwig with mycon are just not very realistic.

Tactics discussion is not meaningful, if you play against computer.
Logged
mstr
Guest


Email
Re: Strategies (ship vs. ship melee)
« Reply #5 on: December 21, 2002, 05:49:20 pm »

Quote

Here are the best ways of beating each ship with a Fury.

Androsynth Guardian- Requires a lot of patience, but unless you lose your cool, a certain victory. Fly close, niggle with a


Androsynth should never comet vs pkunk, but stay almost still, and shield himself with a bubblecloud. If pkunk doesn't resurrect too much, guardian will win (and take serious damage).

Quote
Kohr-ah Marauder- Surprisingly easy, once you figure it out. Just stay very focused, close enough to lure out a F.R.I.E.D or two, evade with extreme caution, then close to super short range, pump as many bullets into him as can, then fly off, recharge, and go on another attack run. Keep this up, and avoid getting hit by his very damaging weapons, and you'll win easily.


Same tactics go here. Barrier of mines will be tough for pkunk, and like always marauder should watch his fuel.
Logged
Fsi-Dib
*Many bubbles*
***
Offline Offline

Gender: Male
Posts: 182


The Crimson Corporation


View Profile
Re: Strategies (ship vs. ship melee)
« Reply #6 on: December 22, 2002, 02:34:19 am »

Quote
Computer's stupidity is too easy to exploit, so things like draining ur-quan by destroying it's fighters or beating utwig with mycon are just not very realistic.

Tactics discussion is not meaningful, if you play against computer.


That might be true, but it would be almost impossible to create 100% proof tactic for winning a human player with an unlikely ship. Tongue

And knowing how to blow up a Pkunk with an Ilwrath is worth to know, because it's not as easy as some people think.
Logged

The unofficial music critic.
Mead
Guest


Email
Re: Strategies (ship vs. ship melee)
« Reply #7 on: December 22, 2002, 07:30:39 am »

Quote


Androsynth should never comet vs pkunk, but stay almost still, and shield himself with a bubblecloud. If pkunk doesn't resurrect too much, guardian will win (and take serious damage).


Same tactics go here. Barrier of mines will be tough for pkunk, and like always marauder should watch his fuel.


In both these instances, a decent Pkunk pilot can win easily, indeed, I think I actually prefer it when they do that rather than actively pursuing the Fury- means you can choose exactly when to attack.

No matter how many bubbles or mines are pumped out, provided you're agile enough, getting past them is quiet easy. The trick is to fly close to the mines, they'll start to slowly move towards you... so you pull them out of position, lap around the other side and put in some hits. Because of their fuel limits, neither the Guardian or the Marauder can get enough projectiles in the air to make it really hairy for a Pkunk, you just have to time your attack runs perfectly. Aside from that, you're just flying the very very manoeuverable pkunk through an obstacle course of almost stationary objects. If you're sufficiently careful, you'll win. Thats the problem with big slow ships when fighting a really good Pkunk pilot, you'll never have the initiative, and you'll always be trying to defend and react to what they're doing. Unless they blunder into your guns, the Fury wins.

Obviously, these tactics aren't going to be fool proof, they require a very high level of ability, so maybe its sort of silly to say 'to beat anything with a pkunk, first get really really good with it', all I'm saying is that, the Pkunk probably ranks with the Utwig as the ship with the potential to be most dangerous when in competent hands. Your speed means you can always choose when and where you take risks.

As an alternative to wasting a large chunk of your life trying to master the Pkunk (I can recall actually playing melee for a while with the command line option to speed up the game x10, just to improve my reaction times and control with the Fury...sad, I know) hoping you come back to life is a viable strategy option  Wink
Logged
Pages: [1] Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!