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Topic: Sa-Matra and the planets escorts (Read 4813 times)
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Ceo
Zebranky food
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Posts: 13
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Hah, Zebranky Food, I like it
Firslty a big thumbs up to the fella's who brought this classic back to the forground! Stumbling across the sc2.sourceforge.com site was like getting a birthday, christmas and easter etc all at once!
Anyway, to the reason for me regestering and posting.
I'm having some trouble and I was hoping for some advice... I've completed everything there is to do so far except wait for the pkunk to reach yehat space. Once that happens from memory I believe they both join the alliance yes? Not that big a deal though as I dont really need or want any more of their ships.
Anyway, that doesnt really matter. I'm after strategic advice. I've got to take out one of those circling dreadnaughts before I can get to the Sa-Matra. I did this originally {cleared out 3 stacks in fact} with the Main Ship and her hellbore guns. Stupid me they restock those stacks once you leave the system. I release the Chrmmr, and thats it, my big ship is no more...
Hrmmmm, crap, im ranting. Ok, to put it simply, what methods/ships do you guys use to take out those 14 odd Dreadnaughts?
The only ship I seem to be doing well with is Fwiffo Eluder, and I only have one! Doh! I can only take out about 5 at most before attrition wears the Eluder down. From there I throw pkunks at him which is fine for taking out fighters, thraddash, likewise good for fighters, but any time these two get close to the dready they get blown to smithers.
The Chrmmr Avatar... geeze, a match for the Kohr-Ar and Ur-Quan my foot They get blown to hell! Even my favorite {out of sheer coolness } Orz are real no match when there are THAT many Dreadnaughts to take out!
Ack, reached a stall... I guess I should go and practice some in Super Melee, but any tips would be greatfull
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Ceo
Zebranky food
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Thanks for the quick replies Paxtez Yeah I've got all the gear, talking pet and all.
Hrmmm, last time I used him in there he said he thought I'd get the snot blown out of me if we went along with it now... ahhhh of course, that was before I had the bomb enhanced by the Chrmmr. Now he will probably let me do it.
I didnt think of it this time because the Dreadnaughts are actually sort off easy to kill with your ship normally
Oh and one other thing, the Pkunk dissapeared {yes the Yehat are in civil war after the Shofixti were returned}, I flew into their sphere and just got attacked as per usual. No difference. I hunted through the board and found this:
" But don't be alarmed when you see their sphere of influence completely disappear; as long as Commander Hayes doesn't say anything about people losing conciousness in the Starbase and as long as the civil war is at least in some effect, everything will turn out great. "
The problem is... I just went back to the Star Base and the Commander DID mention that the 6 Espers had lost consiousness. I take it thats a "Bad Thing" ?
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Ceo
Zebranky food
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Posts: 13
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Meh never mind, just completed it with a Thraddash. Yeah, kinda cheaty I know but still, only cost me one
Strange, I ran the Prec. Vessel into the mouth, and it went straight to credits. I take it there is no ending yet?
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Death 999
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We did. You did. Yes we can. No.
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And meanwhile, the Ilwrath got SO mad at the Thraddash that they got worse and wrapped around to ultimate good again!
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