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Topic: SCII balancing "cracked" (Read 6770 times)
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Shiver
Frungy champion
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Posts: 80
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Anyone feeling motivated to write some AI is welcome to jump in and give it a try. A good place to start: Turn VUX into an actual threat for the campaign.
Is that possible when the player has cheap, perennial Cruiser production? Against the Cruiser, is the Intruder good for more than just nuclear target practice in network play? Er no, not really, come to think of it. There's a way to play that will let VUX win once in a while, with no help from the VUX warp-in ability. The laser can shoot down nukes with some skill, and you can get the Intruder drifting around looking for the planet while trying to defend yourself. After a lot of stalling, slingshot off the planet to chase down Earthling. Which they can still avoid, sometimes entirely, and sometimes they'll merely be grazed by the laser before slipping or bouncing away.
It would take ship buffs or some AI tuning with ship buffs to make VUX fit in nicely. The goal wouldn't be to make VUX deadly, just make it a fight. Even Umgah is a fight.
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Death 999
Global Moderator
Enlightened
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Posts: 3874
We did. You did. Yes we can. No.
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Yeah, that's a rough one. Maybe let them escape and re-intrude? But the cruiser captain would still be able to just keep moving.
Make the laser quickly raster back and forth in a narrow cone? That'd help with shooting down nukes.
And that still assumes that the AI is smart enough to pull off the planet search strategy… but it doesn't need to be as good at it.
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