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Topic: The Ur-Quan Masters 0.8.0.83 MegaMod has been released (Read 10189 times)
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metamorphosis
Frungy champion
Offline
Posts: 83
I love YaBB 1G - SP1!
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There's some serious attribution errors here. The project clearly needs to be labelled as a fork of UQMHD, because that's what it is. No-one has done more work on this than Damon, and that includes you, and me. Seriously I don't know where you got your credits.txt, but it's not based on anything in a repo. Please re-include the UQMHD section from this one: https://sourceforge.net/p/urquanmastershd/git-new/ci/master/tree/content/base/cutscene/credits/credits.txt
and just put your section at the top. You've earned it. But you haven't earned the right to deprive others of attribution. I'm not listed in your remixes or programming sections, for example. Half the bugs you initially listed as fixed were fixed by me and re-ported back into the UQMHD codebase. That's a matter of public record.
Additionally, I think putting yourself at the loading of the game, and removing all Project 6014 references from the opening is just kinda an ugly egomaniac type of move. You didn't earn it. Other than that, I quite like what you've put together - it's good that there are updated packages for all platforms.
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« Last Edit: June 02, 2020, 03:34:35 am by metamorphosis »
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metamorphosis
Frungy champion
Offline
Posts: 83
I love YaBB 1G - SP1!
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I think I did speak to you as an adult, and I think (initially) you responded in kind. I didn't mean for you to beat yourself up about it, that's for sure, it was just like "hey... come on". Having been on the receiving end of being called out for lack of attribution in another project, I can see how you'd take it that way, even if I didn't mean it that way.
At any rate, I think we're on the same page, and you didn't mean any harm. For sure, I'm happy to submit stuff through the github thing in future. The project 6014 thing was just for me, an acknowledgement of where most of the HD work came out of, but I have no problem with your reasoning on that front, and the new logo looks nice-
Anyway, to make up for it, here's a list of things I like/am neutral about:
For: * Better star rendering, closer to original * The original drawing scans for the opening/exit credits - in some places I like the redraws more, but as a whole, they work better and are more detailed. Where did they come from? * Proper install packages for all platforms & downloading options ala UQM vanilla - kewl * Ongoing bugfixes/development
Neutral: * Personally prefered the HD URQUAN MASTERS logo, but I get that you're going more toward vanilla. * Ditto Menu screen. * Your redraws of the main game interface I think are better for newcomers, they look more modern - I like the HD originals because of nostalgia, predominantly. Both are good. * Feel somewhat queasy about the inclusion of cheats? But I guess by modern standards some things in the game are kinda harsh, like the time limit.
Minor against: * Quite liked the faint blue nebula background in sol from HD, which I kept in hdremix but dulled down significantly. Made the initial system a bit less 'dry'. Maybe a custom "milky way" background for sol might be cool? But faint. I haven't played through enough of new ver to see how the new nebulae look - my main change to HD was reducing their saturation/opacity so they were less eye-burny.
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metamorphosis
Frungy champion
Offline
Posts: 83
I love YaBB 1G - SP1!
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No worries, sounds like we both came off as a bit aggressive. I'm not worried about anything I wrote as neutral/against, just sharing my subjective impressions. If you want any comparitive upscales using Waifu2x (neural net using CUDA) I've got my machine set up for that, usually you get better generative detail from the neural net, while xBRZ does better edge detection. I've done a lot of upscaling with waifu2x, it never fails to impress. Probably 'cheat' is more informative for newcomers than 'debug' - but either is good.
I think when I was talking about the UQMHD main interface I meant the borders etc, rather than the menu pics - I haven't really compared.
And your change to reduce the brightness of the Nebulae is what inspired me to redo them entirely. As I felt the originals were too blotchy, and more importantly, they were background layers. Seeing stars being drawn over them bugged the heck out of me.
Fair enough - I just worked with what was there, it didn't really bug me asides from the brightness and the lack of star systems without nebulae, at the time - hadn't thought about the stars being in front/behind. I mean - that does happen, right? You get stars in front of nebulae.
As for the Menu screen I just recently pushed my "redesign". Which basically amounted to masking out the original 3DO version and then recreating the UQM UI but using a font close to the 3DO version. (For the HD version I upscaled the background using xBRZ)
And like I said before I'm recreating Erol Otus' UQM Splash but it's going to have a more Kohr-Ah twist to it to keep it in line with my favorite genocidal maniacs.
Do you mean the opening title screen before the menu? Or the opening cutscene splash? BTW I was wondering why you didn't go with the redraw version for the title screen - using damon's wallpaper version you could easily edit something higher-detail together for yourself:
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Death 999
Global Moderator
Enlightened
Offline
Gender:
Posts: 3874
We did. You did. Yes we can. No.
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Why are there gun modules in the middle of the ship?
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JHGuitarFreak
Enlightened
Offline
Posts: 1374
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Wish I could edit the initial post in this thread.
Oh God...Please don't let me die today! Tomorrow would be so much better!I bring you perhaps the largest release yet. So many fixes, added features, and changes. Too many to list here on this very release description so I'll boil it down to my favorites. - SDL2 Support ported over from UQM v0.8.0 by Ala-lala
- Better controller support for Windows and macOS (and possibly Linux)
- Replaced all fonts in HD and recreated the Chmmr and "StarCon" font by hand
- Tightened up the HD graphics even further to match Classic
- Tons of changes behind the scenes to make the best version of the MegaMod yet
But seriously there is way too many changes to put in this feeble description. Here's a link to the changelog for a full list of changesOr if you prefer to read it in web format: http://megamod.serosis.net/FeaturesWindows XP and Windows Vista support is dropped. The macOS version *should* work on 10.6 (Snow Leopard) through 10.15 (Catalina). I have no way of testing beyond 10.13 (High Sierra). And as before I do not officially support the Android version, it exists as a novelty. Remember that all optional addon packages can be downloaded at http://megamod.serosis.net/ReleasesOld MegaMod saves will not work in this update. You can grab the release on the Github release page here: https://github.com/Serosis/UQM-MegaMod/releases/tag/0.8.0.85
Screenshots and comparisons can be found in the gallery: http://megamod.serosis.net/Gallery
Enjoy!
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The artist once again known as Kohr-Ah Death 213. Get your MegaMod HERE
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darklord42
*Many bubbles*
Offline
Posts: 208
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Congratulations!! Great Job!
As to this being your largest, idk, that release where you, one person, incorporated the HD mod, and brought the whole thing kicking and screaming up to 0.8.0 was a pretty freaking huge.
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