Haha. That was pretty difficult. I actually attempted that twice before I got it right.
Though Ala-lala dragging the MegaMod into SDL2 was a sight to behold as well. I was fully prepared to take a couple weeks and do that myself and he popped up with a pull request with it all completed.
So really this release wouldn't be possible without McMartin's work on updating to SDL2 and Ala-lala's extensive work to port it over. Then there's Kruzenshtern's work to squash the rest of the bugs left over.
Next up is molding the UI in HD to fit what a 4x scaled version should look like.
All I technically have left to do is recolor the top-view ship modules for both the outfit and status area, make a new set of ship icons for the status and ship portraits area, scale down a set of captain animations, and fiddle with the new fonts some more. Plus a ton of fiddling to make sure everything fits on screen as best as possible given the files I have to work with.