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| | |-+  opengl for mac os/x
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Author Topic: opengl for mac os/x  (Read 1409 times)
synival
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opengl for mac os/x
« on: April 20, 2003, 07:55:45 am »

i finally got the cvs to compile, but it's awfully slow without the proper opengl libraries.  so my question is... what are they and where do i get them? :)
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Nic.
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Re: opengl for mac os/x
« Reply #1 on: April 20, 2003, 08:32:59 am »

OS X has the OpenGL framework installed by default.  You'll need to fidget with your buildscripts to get it, though:  change the linker arg "-lGL" to "-framework OpenGL" and (I think) you're good to go.

If you get your build scripts beaten into submission, please consider sharing your changes with the project -- I think the number of Mac coders contributing can be counted on one hand right now Sad
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synival
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Re: opengl for mac os/x
« Reply #2 on: April 21, 2003, 08:47:24 am »

yeah, changing all occurances of '-lGL' to '-framework OpenGL' in /build/unix compiled perfectly.  thanks a lot!
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