Death 999
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We did. You did. Yes we can. No.
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Here's some further information on the crashes I've been getting (Just found the crash logs, thought you might find it useful)
There are mainly two types of crash here:
Thread 3 Crashed: #0 0x90000f50 in strlen #1 0x90001d00 in vfprintf #2 0x90015800 in __sbprintf #3 0x900011c8 in vfprintf #4 0x9000110c in fprintf #5 0x0007660c in StreamDecoderTaskFunc (crt.c:299) #6 0x000952e4 in ThreadHelper (crt.c:299) #7 0x0070953c in SDL_RunThread (SDL_thread.c:218) #8 0x00709738 in RunThread (SDL_systhread.c:83) #9 0x90020d48 in _pthread_body
and
Thread 4 Crashed: #0 0x0005b308 in blt (crt.c:299) #1 0x00021c88 in RedrawQueue (crt.c:299) #2 0x0000399c in Battle (crt.c:299) #3 0x0001a9ec in DoMelee (crt.c:299) #4 0x0000eaf0 in DoInput (crt.c:299) #5 0x0001aed8 in Melee (crt.c:299) #6 0x000232cc in StartGame (crt.c:299) #7 0x0002cb1c in Starcon2Main (crt.c:299) #8 0x000952e4 in ThreadHelper (crt.c:299) #9 0x0070953c in SDL_RunThread (SDL_thread.c:218) #10 0x00709738 in RunThread (SDL_systhread.c:83) #11 0x90020d48 in _pthread_body
I also found this third one:
Thread 4 Crashed: #0 0x0070d958 in SDL_mutexP (SDL_sysmutex.c:117) #1 0x0005ec18 in blt (crt.c:299) #2 0x0005d074 in DrawBatch (crt.c:299) #3 0x00021e5c in RedrawQueue (crt.c:299) #4 0x00003a90 in Battle (crt.c:299) #5 0x0001b05c in DoMelee (crt.c:299) #6 0x0000f0ac in DoInput (crt.c:299) #7 0x0001b46c in Melee (crt.c:299) #8 0x000234a0 in StartGame (crt.c:299) #9 0x0002cbf0 in Starcon2Main (crt.c:299) #10 0x000979c4 in ThreadHelper (crt.c:299) #11 0x0070d53c in SDL_RunThread (SDL_thread.c:218) #12 0x0070d738 in RunThread (SDL_systhread.c:83) #13 0x90020d48 in _pthread_body
I don't know if this will help. I posted it here because I do not know which bug this would belong to (I guess, a generic crashing bug)...
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