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Topic: this game is one of my favorites! but... (Read 4530 times)
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synival
Zebranky food
Offline
Posts: 4
Videogames are fun
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i'm not sure if this is the proper place to post ideas, but i figured it was worth a shot.
star control 2 has always been one of my favorite games, but i've played through it so many times, there aren't many new challanges anymore. i already know where all the important star systems are located, and where the mineral abundant ones are as well.
so i had this idea that it would be more fun to have the game randomized a bit -- i added a command-line option to change the seed when generating planets, and all of the non-key star systems had completely different planets! i haven't played through the game like this yet, but it looks like tons of fun. maybe in the future there could be a feature like this, or maybe a feature to even reorganize homeworlds and other key systems?
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Shiver
Guest
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You mean you know how to randomize planets? That's cool. I like your suggestion, but you aren't the first person to bring that up here.
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chmmravatar
*Many bubbles*
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Posts: 109
WHAT IS DONE IS DONE
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The randomization of non-key systems sounds like a fun option. Something like that would probably be considered for post-1.0 release. However, the randomization of the key systems may be problematic, given how parts of the code and content are dependant on the default locations of all of the key systems.
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Eran Mekhmandarov
Guest
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The problom is that some races have more minerals then others, because thats how they are (or at least thats how I remember it) presented. The Mycon for instance seem like they evolved with alot of resorces, so their planets have alot of them (like the unbelieveable Scorpii system), while the Druuge have little resorces, and so they have evolved to use themselves as such. I don't remember all that well, so I might be wrong.
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Death 999
Global Moderator
Enlightened
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Gender:
Posts: 3873
We did. You did. Yes we can. No.
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Well, I don't see that as a serious problem. If a region is poor in resources, then it could be because they were mined out...
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synival
Zebranky food
Offline
Posts: 4
Videogames are fun
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i'm not on the dev team or anything, and i've only looked at the code a bit, but it looks like the key systems are hard-coded in, so they would still be the same. but i guess it would be kind of annoying if all of the key systems were COMPLETELY randomized... having sol next to the umgah homeworld would be interesting.
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Death 999
Global Moderator
Enlightened
Offline
Gender:
Posts: 3873
We did. You did. Yes we can. No.
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Agreed - as it stands, we can change the text easily, but we can't change the mechanics or results... if you were to ignore the text and take conversation option #2 at the same time in the other game, it would have the same effect. The data files do not constitute a Starcon version of Unlimited Adventures.
Now, we MIGHT be able to do that with a bit more programming, but I am not counting on it.
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