True but the problem is it takes a lot of work, and most people tend to 'burn out' of the concept long before it's done. It's a lot of work with not very much return for the people who program it. Take a look at Time Warp, for example.
No, man. [begin squeeky, whiny, pre-adolescent voice] Timewarps not dead, man. It's just resting. It'll be back. You'll see. [end squeeky, whiny, pre-adolescent voice]
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Woah, woah, woah. Are you saing that adding new quests, adding new races, re-writing the game entirely and making an unofficial sequil is out of the question? That's what I was counting the StarCon community doing after UQM was done.
It's possible...but UQM is by no means an easily customizable game engine. Anything like that would require an immense amount of changes to the source code. For something like an unofficial sequel, it would probably be easier to just start from scratch.
It's possible...but UQM is by no means an easily customizable game engine. Anything like that would require an immense amount of changes to the source code. For something like an unofficial sequel, it would probably be easier to just start from scratch.
That's what I was worried of -- if you're going to add more quests, well, you'll have to hard-code in the new switches for them, including a place in the saved game file. It can be done, but it won't be trivial, or even easy.