The Ur-Quan Masters Home Page Welcome, Guest. Please login or register.
Did you miss your activation email?
August 03, 2020, 05:07:18 pm
Home Help Search Login Register
News: Paul & Fred have reached a settlement with Stardock!

+  The Ur-Quan Masters Discussion Forum
|-+  The Ur-Quan Masters Re-Release
| |-+  General UQM Discussion (Moderator: Death 999)
| | |-+  New player perspective
« previous next »
Pages: 1 [2] Print
Author Topic: New player perspective  (Read 277 times)
Zebranky food
Offline Offline

Posts: 3

View Profile
Re: New player perspective
« Reply #15 on: July 29, 2020, 06:24:56 pm »

Fwiffo definitely picked up my interest in the game. I'd started it a couple of times and always got up to the point where I had access to the starbase and then didn't play again, but once I fully explored Sol and found Fwiffo I was hooked. When I first saw his ship on Pluto, I was expecting some text like the moon base so when I got attacked I was really startled, but quickly grinning. Smiley

I got pretty good at blasting apart Mycons with my Hellbore cannons, but I mainly enjoyed beating up the Vux as I went through all their apology dialogue.

I loved that line from the Ultronomicon. cx
I don't think I'm going to replay it any time soon. I did really enjoy it, but I was pretty in-depth with my second playthrough and after looking on the wiki, had hit pretty much all the main events and characters so I proceeded to devour all the lore I could. I was expecting there to be something more with the Orz or Androsynth but I couldn't find anything else on the wiki.

As for merchandise, I wouldn't mind a Melnorme plushie, they look so cuddleable. :3
« Last Edit: July 29, 2020, 06:33:40 pm by Phineix » Logged
Offline Offline

Gender: Male
Posts: 1052

*Hurghi*! Krulle is *spitting* again!

View Profile
Re: New player perspective
« Reply #16 on: July 30, 2020, 03:11:49 pm »

I fully agree. A Mael-Num cuddle would be awesome.

Yes, the lore was extensive for such a game, but also purposefully cut short at certain limits, to allow the player's imagination to fill in.
Hence my fear that no follow-up game could ever get to fulfil expectations.

Lorewise, SC3 (by a different maker) did well, but closed too many storylines, and left not enough open to interpretation.
Some elements of SC3 I really liked, (just like I disliked many)  but that's a different topic.

Pages: 1 [2] Print 
« previous next »
Jump to:  

Login with username, password and session length

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!