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Topic: UQM 0.7.0 Roguelike (Read 2067 times)
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Schizoid
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Ur-Quan Masters 0.7.0 Roguelike
This is a version of the game in which star systems are randomly generated, resources on planets and all artifacts and rainbow worlds are randomly located. The position of star systems in the galaxy remains unchanged, but their content changes. The game allows you to generate thousands of dissimilar galaxies, making each playthrough unique. Also introduced the ability to adjust the difficulty of the game.
Download: UQM Roguelike
How to install: unpack the archive into the folder with the game UQM 0.7.0
How to start:- uqm_engrog.bat - launches the English version
!!! Delete or rename the RogueData.txt file before launching the English version
- uqm_rusrog.bat - launches the Russian version
Or:- create shortcut for uqm_rog.exe
- in the properties of the shortcut in the object after uqm_rog.exe add:
--addon engrog (for the English version - you also need to delete or rename RogueData.txt before launching) --addon rusrog (for the Russian version) . On first launch, the game will create a RogueOptions.txt file that you can open with notepad and edit the following game settings:
- Seed - a whole number from 2 to 2147483646. This number affects the world created by the game, the location of planets and resources. The same number gives the same world. By default, the game generates a random number if the RogueOptions.txt file is missing. Want a new world - just change the number.
- ModuleCost - floating point number, for example 1.2. This number multiplies the cost of the modules for the flagship. For example, 1.2 will increase the cost of modules by 20%, and 0.5 will decrease the cost of modules by 50%. By default 1.0 - cost as in the original.
- Bio - floating point number, for example 1.2. This number multiplies the number of credits received from Melnorm for biodata and rainbow worlds. For example, with 1.2 you will receive 20% more credits, and with 0.5 only half of the credits in comparison with the original. By default 1.0 - cost as in the original.
. Feature list:- Random planets in star systems
- Randomly placed rainbow worlds
- Random resources on planets (minerals and living things)
- Ability to reduce / increase the cost of ship modules, bio-data units and the value of rainbow worlds
- Melnorms appear in systems near supergiant stars
- All artifacts and many game objects are located in random systems
- Many artifacts and game objects are located on random planets and moons
- Return radius is now visible on the star map
- Chances of natural disasters on the surface of planets and moons was adjusted
- Fixed some bugs and made other minor changes
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- Added debug game mode --debugnout (uqm_rog.exe --debugnout)
- The homeworld of the Androsynths is any planet in one of the systems of the Vulpeculae constellation
- Earthlings now have their own sphere of influence after talking with Hayes about the creation of the Alliance
- Surface report text color is now cyan for better visibility
- Ur-Quan drone is now green to avoid confusion with the red Slylandro drone
- Ur-Quan drone no longer immediately flies towards you, but orbits the Earth
- Admiral ZEX now has human and VUX toys in the background
- Mars tectonics and weather downgraded to Class 1
- Removed restrictions on the conditions and positions of planets (for example, Spathi has only one planet in the system)
- Increased the length of the captain name and flagship name
- Fixed a bug with displaying the flight radius on the map
Mismatch of text with audio tracks- Considering that some artifacts in the game have changed their location, there is a slight discrepancy between the displayed text in dialogs and audio tracks in the game. The text in the game changes dynamically in accordance with the new state of affairs, but the soundtracks have remained the same. There are not so many such cases, so either do not pay attention or turn off the "voices" in the game settings.
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А team of like-minded people of the Russian Community of Star Control fans - sc.bursa.ru): - Malin - programming
- Vasaka - ideas, testing
- SLY - working with texts and graphics
If you encounter critical bugs or just find any errors in the game or text, please report in this topic.
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« Last Edit: December 24, 2020, 04:15:51 pm by Schizoid »
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Krulle
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*Hurghi*! Krulle is *spitting* again!
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Sounds great, thanks!
Will there be a version upgrade to 0.8?
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Schizoid
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If only the exe-file has changed in version 0.8, then the roguelike-version will work with it, because the roguelike is also, first of all, an exe-file, which will simply work with all the other resources of the game. Although at the same time it will remain the version 0.7 with the changes introduced.
The roguelike-version was developed for a long time, and when it was almost ready, version 0.8 appeared. And now, in order to adapt to 0.8, most of this work needs to be done again.
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Elestan
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If only the exe-file has changed in version 0.8, then the roguelike-version will work with it. It's been nearly 10 years since 0.7.0, so I'm pretty sure that more than just the .exe has changed. The save game format, for one thing.
The roguelike-version was developed for a long time, and when it was almost ready, version 0.8 appeared. And now, in order to adapt to 0.8, most of this work needs to be done again. If you did a git clone and branch of the repo, you could apply the 0.8.0 changes through an automatic merge (though you'd have to resolve the conflicts). If you just copied (forked) the code, then yeah, you're looking at a manual merge/rewrite.
I recommend that all modders start by doing a git clone and branch; git was designed to help with this problem.
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Schizoid
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If saves are created by an exe-file, then there should be no problem with them either, but you are right anyway - I just checked, the roguelike does not work with 0.8 at the moment for other reasons.
So if anyone wants to try the roguelike version, first install: Ur-Quan Masters 0.7
Maybe someday Malin (coder of the roguelike, who also reads this topic) will take 0.8. Let's hope, but we don't promise anything.
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« Last Edit: January 22, 2021, 12:01:10 pm by Schizoid »
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Krulle
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*Hurghi*! Krulle is *spitting* again!
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Nah, it was the wish of many in the community to have a random distribution mode, so thanks to Malin for the work and efforts!
It's a pity being full time employee and now full time teacher too (of three kids whose schools are closed), ... No time for games.
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Schizoid
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Of course, thanks to Malin for the work and efforts, but still the roguelike version is the product of a small team of like-minded people.
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Krulle
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*Hurghi*! Krulle is *spitting* again!
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Indeed! Thanks to all involved!
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