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Topic: [RELEASE] The Ur-Quan Masters MegaMod v0.8.1 (Read 4139 times)
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capitansolo
Zebranky food
Offline
Posts: 12
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Thanks for your help! This is what i do
1. Downloaded from sourceforge / MegaMod / 0.8.2/mm-0.8.2-win32.zip and from MegaMod / 0.8.2 / Content\mm-0.8.2-content.uqm
2. Unzip the file into a folder and place the mm-0.8.2-content.uqm into my created folder named "sc2 0.82 megamod\content\packages"
3. I ran the game for adjust settings like graphiscs, sounds, etc. When i active HD version, i exit the program for restart it.
4. Dowloaded from sourceforge MegaMod / 0.8.2 / Content\mm-0.8.2-hd.uqm and mm-0.8.2-3dovoice.uqm
5. I place both addons on "sc2 0.82 megamod\content\packages/addons"
6. Run the game for apply hd version but get the messages telling me that maybe i place in a wrong folder.
7. Then, i place both addons on differents folder and run again the game with the same result.
What im doing wrong?
Regards!
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capitansolo
Zebranky food
Offline
Posts: 12
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Thanks! Now is working fine Kohr-Ah!
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Gooph
Zebranky food
Offline
Posts: 3
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Hello, Serosis.
For the Android release, after installing the APK, is it possible to add the mod files such as mm-0.8.2-hd.uqm or mm-0.8.2-3dovoice.uqm
manually to the app by copying them to a specific folder? If so, could you explain which folder or how to do this? (The in-app download is unfortunately unavailable to me due to network restrictions, and by downloading them one time I could also easy copy them to multiple Android clients)
Thank you!
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Gooph
Zebranky food
Offline
Posts: 3
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Thank you!
Unfortunately (Android), after copying the files to the addon folder, and selecting them in the Options menu, the game still tries to download them, and complains about the download failling, never entering the game. Is there a way to work around it?
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Gooph
Zebranky food
Offline
Posts: 3
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Thank you. That works. The most helpful part was that you do NOT check of the boxes for the files which you manually put in the mods folder. Just put them there, but do not check the box. No configuration needed in other words. Checking the box makes it try to download it, which was giving me the problems.
Now I'm on to the next challenge. It works great in landscape mode, but the portrait mode does not work. By playing with the different settings during startup and graphics settings in the game I could either get the graphics to show larger than the entire screen, like a tall vert narrow strip, compressed on the X-axis, or half the graphic showing starting at the left edge but the right half of the graphics disappearing over to the right side of the screen. I've got a Motorola G100. Perhaps it is not worth playing with. I also noticed that sliding the finger for the pad in portrait mode will also push the button when sliding over it. There seem to be a few issues with portrait mode. But perhaps nobody else wants to use it anyway...
-Ingvar
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Pages: 1 [2]
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