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Author Topic: why does SC2 have the Androsynth ship....  (Read 6914 times)
Sturm
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why does SC2 have the Androsynth ship....
« on: April 27, 2003, 09:55:35 am »

if you never get to meet them in the campaign mode?
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Re: why does SC2 have the Androsynth ship....
« Reply #1 on: April 27, 2003, 10:18:30 am »

So you can have more toys in the melee mode.
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AnonomouSpathi
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Re: why does SC2 have the Androsynth ship....
« Reply #2 on: April 27, 2003, 10:24:33 am »

Easy to put in, just there for more toys, since it's practically identical to the pc starcon 1 version.  Same with the Chenjesu and MrmnHrmn.  
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Shiver
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Re: why does SC2 have the Androsynth ship....
« Reply #3 on: April 27, 2003, 10:25:25 am »

The more the merrier. I'd be a little pissed if they left out the three perfectly good ships that weren't in the story.
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Defender
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Re: why does SC2 have the Androsynth ship....
« Reply #4 on: April 27, 2003, 10:40:56 am »

so you could test the old ships against the new, with friends, or the computer. Grin
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guesst
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Re: why does SC2 have the Androsynth ship....
« Reply #5 on: April 27, 2003, 01:58:40 pm »

because the save team "sc1 ships" would be tragicly incomplete without the androsynth, chenjesu, and mrnmrhrm
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Re: why does SC2 have the Androsynth ship....
« Reply #6 on: April 27, 2003, 11:01:33 pm »

It's not very difficult to take the old SC1 ships and put them into SC2, so why not do it?  Plus, it's fun to re-live those first, classic Alliance vs. Hierarchy battles with the improved game layout.
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Re: why does SC2 have the Androsynth ship....
« Reply #7 on: April 28, 2003, 01:37:14 am »

And of course, to give you a feel for 'how these guys' were in SC1, if you've never played it.

Personally, I find it ironically amusing when a Chenjesu Broodhome takes out a Chmmr Avatar.
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Re: why does SC2 have the Androsynth ship....
« Reply #8 on: April 28, 2003, 01:08:15 pm »

Didn't they also release a Demo Melee first for SC2... with just the SC1 ships to show what it would look and play like.
Also gave a nice twist of the "Find me" Snyth ship hoping one might appear somewhere in the game.
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Lukipela
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Re: why does SC2 have the Androsynth ship....
« Reply #9 on: April 28, 2003, 01:17:43 pm »

Quote

Personally, I find it ironically amusing when a Chenjesu Broodhome takes out a Chmmr Avatar.


Personaly, I find it ironically amusing when the loving Pkunk take out anything. For a race with such high ideals of piece and love, that's really a nasty little ship they have there.
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Death 999
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Re: why does SC2 have the Androsynth ship....
« Reply #10 on: April 28, 2003, 09:27:56 pm »

Yes, but that doesn't have the same "These two ships cannot ever exist at the same time" kind of mindbend to it.

One of the reasons I despised SC3 was the loss of perfectly good SC1 and SC2 ships. Of course, much of that was legal reasons, but it's a crippling flaw anyway.
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NECRO-99
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Re: why does SC2 have the Androsynth ship....
« Reply #11 on: April 29, 2003, 12:10:50 am »

I'd be PISSED if the Guardian wasn't in the Melee! I love that thing, and in SC1, I would dominate the Alliance with it! The most underspoken ship in the game is in that list too: The Transformer. If used correctly, it can toast about anything that flies. As for the Broodhome, DOGI's are a blast against a Mauler.  Cool
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Re: why does SC2 have the Androsynth ship....
« Reply #12 on: May 02, 2003, 02:52:32 am »

They left out many ships in SC3, and that was one of the many problems with the game.  Androsynth, Chenjesu, Druuge, Ilwrath, Melnorme, Mmrnmhrm, Slylandro, Supox, Shofixti, Thraddash, Umgah, Yehat, and Zoq-fot-pik were all taken out. I'm glad they didn't do that with SC2.
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Matt Caspermeyer
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Re: why does SC2 have the Androsynth ship....
« Reply #13 on: May 03, 2003, 11:17:33 am »

Yes - of the many woes of SC3, the designers failed to follow a simple rule when making sequels:

Don't take away people's toys!

I know I was really disappointed when I learned that they were excluding the above mentioned ships from "hypermelee".
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Re: why does SC2 have the Androsynth ship....
« Reply #14 on: May 04, 2003, 01:50:54 am »

oh well....

How DID you beat a Chmmr with a Chenjesu??!!

and indeed, the transformer rocks. Every time I play the full game mode in SC1 (I still do) they are like the ships that rock. Give me a hierachy battle thrall, I'll toast 'm with the transformer w00h00!

but enough nonsense,

personally, I'd like to see MORE toys in UQM. So people, how about an easy-to-use unit editor for UQM, where you can build completely new units from scratch (or bitmaps, when completely zoomed in) in just an hour.
I'd love to build a new game for it, but that takes too much time, and the game will suck anywayz. I think here's something that alot of players would like.
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